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<blockquote data-quote="der_kluge" data-source="post: 1305683" data-attributes="member: 945"><p><strong>Copper Golem</strong></p><p>[code]</p><p>[b]Large Construct[/b]</p><p>[b]Hit Dice:[/b] 10d10 (55 hp)</p><p>[b]Initiative:[/b] +0</p><p>[b]Speed:[/b] 20 ft. (can't run)</p><p>[b]AC:[/b] 25 (-1 size, +16 natural)</p><p>[b]Attacks:[/b] 2 slams +14 melee</p><p>[b]Damage:[/b] Slam 2d10+8</p><p>[b]Face/Reach:[/b] 5 ft. by 5 ft./10 ft.</p><p>[b]Special Attacks:[/b] Shocking Grasp, Energy Buildup</p><p>[b]Special Qualities:[/b] Construct, magic immunity, damage reduction 20/+2</p><p>[b]Saves:[/b] Fort +3, Ref +3, Will +3</p><p>[b]Abilities:[/b] Str 26, Dex 11, Con –, Int –, Wis 11, Cha 1</p><p>[b]Climate/Terrain:[/b] Any land and underground</p><p>[b]Organization:[/b] Solitary or gang (2-4)</p><p>[b]Challenge Rating:[/b] 9</p><p>[b]Treasure:[/b] None</p><p>[b]Alignment:[/b] Always neutral</p><p>[b]Advancement:[/b] 11-17 HD (Large); 18-32 HD (Huge)</p><p>[/code]</p><p></p><p><strong>COPPER GOLEM</strong></p><p>Copper golems are, in many respects, like iron golems. They are made of polished copper, stand about 10-11 feet tall, and weigh over 4,000 pounds. Fine copper wiring encircles the golem from head to toe. Its hands are large, flat, and smooth on the underside, like mallets with fingers. Copper golems do not speak and do not give off an odor. Copper golems do occasionally give off very faint pops and crackles as electrical energy arcs off their body.</p><p> </p><p><strong>Combat</strong></p><p>Copper golems attack much like other golems – with their large, maul-like fists. Copper golems are great energy receptors, and build up a static charge in their bodies merely by walking around. This charged builds up after 1d4+1 rounds of the golem moving about, performing mundane activities. Merely touching a copper golem results in 1d8+10 damage of shock. This releases the built-up energy in the golem. This energy does not rebuild if the golem is stationary.</p><p></p><p><strong>Shocking Grasp (Ex):</strong> On the first round of combat, and 1d4+1 rounds thereafter, the copper golem releases an electrical buildup in the form of static electricity. The damage releases during a melee attack – the golem hits someone, or someone strikes the golem with a metallic weapon. If the copper golem misses, the charge remains until it successfully hits. The charge inflicts 1d8+10 points of electrical damage in addition to any physical damage the fists inflict.</p><p></p><p><strong>Energy Buildup (Ex):</strong> A copper golem is an amazing receptor for electrical energy. Any electrical attacks inflicted on it are stored in the creature as potential energy. These attacks deal no damage to the golem, but the golem relinquishes the energy back into its foes during the next melee attack. The extra damage inflicted is equal to half the damage that the lightning attack would have done. For example, a lightning bolt hurled at a copper golem would normally do 24 points of damage. The golem stores this as 12 points of potential damage and inflicts it back onto its opponent on the next successful melee attack or if someone strikes the creature with a metal weapon. Energy stored in this fashion doesn’t affect its own natural energy buildup released with its Shocking Grasp ability. It’s possible that both can coincide in the same round, and to the same target.</p><p></p><p><strong>Magic Immunity (Ex):</strong> Copper Golems are immune to most spells, supernatural abilities, and spell-like effects. Copper golems absorb all forms electrical energy. All cold-based attacks slow the copper golem’s electrical buildup by two additional rounds. This causes the Shocking Grasp ability to delay by 1d4+3 rounds, instead of 1d4+1 rounds.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1305683, member: 945"] [b]Copper Golem[/b] [code] [b]Large Construct[/b] [b]Hit Dice:[/b] 10d10 (55 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 20 ft. (can't run) [b]AC:[/b] 25 (-1 size, +16 natural) [b]Attacks:[/b] 2 slams +14 melee [b]Damage:[/b] Slam 2d10+8 [b]Face/Reach:[/b] 5 ft. by 5 ft./10 ft. [b]Special Attacks:[/b] Shocking Grasp, Energy Buildup [b]Special Qualities:[/b] Construct, magic immunity, damage reduction 20/+2 [b]Saves:[/b] Fort +3, Ref +3, Will +3 [b]Abilities:[/b] Str 26, Dex 11, Con –, Int –, Wis 11, Cha 1 [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary or gang (2-4) [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 11-17 HD (Large); 18-32 HD (Huge) [/code] [b]COPPER GOLEM[/b] Copper golems are, in many respects, like iron golems. They are made of polished copper, stand about 10-11 feet tall, and weigh over 4,000 pounds. Fine copper wiring encircles the golem from head to toe. Its hands are large, flat, and smooth on the underside, like mallets with fingers. Copper golems do not speak and do not give off an odor. Copper golems do occasionally give off very faint pops and crackles as electrical energy arcs off their body. [b]Combat[/b] Copper golems attack much like other golems – with their large, maul-like fists. Copper golems are great energy receptors, and build up a static charge in their bodies merely by walking around. This charged builds up after 1d4+1 rounds of the golem moving about, performing mundane activities. Merely touching a copper golem results in 1d8+10 damage of shock. This releases the built-up energy in the golem. This energy does not rebuild if the golem is stationary. [b]Shocking Grasp (Ex):[/b] On the first round of combat, and 1d4+1 rounds thereafter, the copper golem releases an electrical buildup in the form of static electricity. The damage releases during a melee attack – the golem hits someone, or someone strikes the golem with a metallic weapon. If the copper golem misses, the charge remains until it successfully hits. The charge inflicts 1d8+10 points of electrical damage in addition to any physical damage the fists inflict. [b]Energy Buildup (Ex):[/b] A copper golem is an amazing receptor for electrical energy. Any electrical attacks inflicted on it are stored in the creature as potential energy. These attacks deal no damage to the golem, but the golem relinquishes the energy back into its foes during the next melee attack. The extra damage inflicted is equal to half the damage that the lightning attack would have done. For example, a lightning bolt hurled at a copper golem would normally do 24 points of damage. The golem stores this as 12 points of potential damage and inflicts it back onto its opponent on the next successful melee attack or if someone strikes the creature with a metal weapon. Energy stored in this fashion doesn’t affect its own natural energy buildup released with its Shocking Grasp ability. It’s possible that both can coincide in the same round, and to the same target. [b]Magic Immunity (Ex):[/b] Copper Golems are immune to most spells, supernatural abilities, and spell-like effects. Copper golems absorb all forms electrical energy. All cold-based attacks slow the copper golem’s electrical buildup by two additional rounds. This causes the Shocking Grasp ability to delay by 1d4+3 rounds, instead of 1d4+1 rounds. [/QUOTE]
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