Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creatures-By-Poll: Fey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aspect of BOZ" data-source="post: 2897643" data-attributes="member: 41113"><p>OK, we've got 20 votes in the poll (at least, last I looked), so that's more than enough, I figure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it's time to start constructing the queries. </p><p></p><p>I'd say we should put together no more than 5 separate queries, which will be lumped into a single e-mail. Some ideas I had include: wicked fey (evil ones, or just neutrals that don't mind hurting people), "the little people" as I once submitted, climate-based fey (such as aquatic, cold lands, or any other non-forest), or protectors of nature.</p><p></p><p>Here is how the poll turned out with 20 votes:</p><p></p><p>12: Leprechaun</p><p>11: Quickling</p><p>10: Brownie</p><p>9: Actaeon, Pooka</p><p>8: Nereid</p><p>7: Hamadryad, Korred</p><p>6: Atomie, Booka, Dobie, Pech</p><p>5: Asrai, Buckawn, Chevall, Faedorne & Silver Warrior, Feystag, Killmoulis, Marsalai, Urisk</p><p>4: Bramble, Drake (Mystaran), Forlarren, Porpoise Girl, Sprite (Seelie and Unseelie Faerie), Vahine-hae</p><p>3: Clurichaun, Ekrat, Flitterling, Imp (Mystaran), Pahari, Sky Maiden, Sprite (Common)</p><p>2: Adaro, Faerie Fiddler, Frost, Leprechaun (Wicked), Nightshade (Wood Wose), P'oh, Shatjan, Squeaker, Stone maidens, Stwinger</p><p>1: Dogai, Faux Faerie, Gorse, Sakina, Shan Sao, Shargugh, Sprite (Sea)</p><p>0: Ashira, Chac, Ga-hon-ga, Gan-da-yah, Kruel, Leshy, Nymph (Grain), Oh-do-was</p><p></p><p>See the poll for descriptions thereof. We will construct our queries keeping in mind those who got to the top of the list primarily, and those who did not do so well as secondary. Anything with 6 or more votes definitely needs to be worked in somehow!</p><p></p><p></p><p>Plus, we have demiurge's Springheel (which can be used as-is), and our CBP fey as follows; all of them must be worked into at least one query:</p><p></p><p>Madrishge (CR 3?)</p><p>This chaotic neutral creature resembles a human-sized salamander, wallowing in the shallow water of a steaming fen. It is content to live alone, feeding off the tiny creatures on the bottom of its swamp, until an intelligent creature wanders by. The madrishge enjoys taunting, teasing, and confusing creatures, using illusions to test their feelings on what they hold most dear. If it redeems the wicked from vice or corrupts the good from virtue along the way, it is no matter; this fey just enjoys playing with emotions for its amusement. Besides defending itself, the only thing likely to provoke a madrishge into attacking is anything that seeks to alter the renewal of its swamp by the natural death of the creatures in it, or anything that tries to upset the ecological balance of the swamp. The madrishge has a natural affinity with oozes, and a resistance to acid as well.</p><p></p><p></p><p>Mincloch (CR 1?)</p><p>This chaotic good creature is a small humanoid with a stony hide and comically-large ears. These fey usually travel in groups, and like to appoint themselves the guardians of any stone structure used by humanoids (city walls, castles, temples, bridges, even cobblestone roads) whether their help is wanted or not. Minclochs prefer to remain unseen, residing inside the walls of which they've appointed themselves guardians, using a remarkable ability to squeeze through spaces in stones. Their meld into stone and stone shape spell-like abilities powers are used to protect the structure from attacks and intruders, and to make repairs and "improvements" as they see fit. Minclochs can be chased or cajoled away by the inhabitants only by threats, frequently repeated requests to leave, or by offering gifts, but killing one can bring a curse of bad luck.</p><p></p><p></p><p>Brehonmor (CR 5?)</p><p>This lawful neutral creature is a tiny humanoid with ashen grey skin, long spindly limbs, little dragonfly wings, and a protruding belly, wearing what appears to be wispy black robes. A council of brehonmor is quite literally a seelie court: serving as enforcers of faerie law and order (twisted as it may be), and spending their time arguing the precise meaning of laws with one another. Their domain consists of a ring of ancient standing stone megaliths upon the tallest hill in the land. Both fey behaving contrary to their nature and humans that break the inexplicable rules of fey society stand trial in the stone circle courtroom, their fate determined by letter of the law. Guilty parties can be trapped (as trap the soul) inside the megaliths, while allowing for "empty" stones to be animated. Brehonmor have an array of spell-like abilities (both for defense, and for conducting trials and administering punishment), which are augmented while the fey stands within his stone circle. Though completely serious about their duties, brehonmor can still be caught up in riotous spirit as much as the next fey.</p><p></p><p></p><p>Paraku ola'i (CR 8?)</p><p>This chaotic evil fey creature is a horrible earth-spirit that embodies the natural wrath of the ocean floor. Its physical appearance is an amalgam of a large humanoid and hideous deep-sea fish. The paraku ola'i have found they can cause earthquakes and tsunamis by goading an ancient sect of earth elementals which constantly pushes the continents of the surface world, deep in the ocean's trenches. Needing mortals to procreate, they use this borrowed power to force the coastal settlements into propitiating them with a humanoid sacrifice once a year. The paraku ola'i enjoy spreading destruction and causing pain and misery to denizens of the surface world. Possessing an array of physical and magical powers, the paraku ola'i are indeed formidable combatants.</p><p></p><p></p><p>Akhukuk (CR 12?)</p><p>This neutral fey creature is the guardian of hidden and ancient sites that serve as pathways to the afterlife for the spirits of other fey. The akhukuk is secretive and even deceptive about its true task, which is to guide the spirits to their destination and to protect these holy places sacred to fey.</p><p></p><p>The akhukuk's natural form is that of an oversized polar bear, with eyes and mouth that seem to open up into the black void of night. In this form, the fey can exude a breath weapon similar to a modified prismatic mist spell (see PHB2).</p><p></p><p>The akhukuk has the ability to assume the form of a wizened gnome-sized humanoid when it wishes to speak to sentient creatures. This form's skin appears to be ebony, dotted with pinpoints of white starlight like a cosmic field of stars. In this form, the akhukuk has spell-like abilities instead of a breath weapon.</p></blockquote><p></p>
[QUOTE="Aspect of BOZ, post: 2897643, member: 41113"] OK, we've got 20 votes in the poll (at least, last I looked), so that's more than enough, I figure. :) it's time to start constructing the queries. I'd say we should put together no more than 5 separate queries, which will be lumped into a single e-mail. Some ideas I had include: wicked fey (evil ones, or just neutrals that don't mind hurting people), "the little people" as I once submitted, climate-based fey (such as aquatic, cold lands, or any other non-forest), or protectors of nature. Here is how the poll turned out with 20 votes: 12: Leprechaun 11: Quickling 10: Brownie 9: Actaeon, Pooka 8: Nereid 7: Hamadryad, Korred 6: Atomie, Booka, Dobie, Pech 5: Asrai, Buckawn, Chevall, Faedorne & Silver Warrior, Feystag, Killmoulis, Marsalai, Urisk 4: Bramble, Drake (Mystaran), Forlarren, Porpoise Girl, Sprite (Seelie and Unseelie Faerie), Vahine-hae 3: Clurichaun, Ekrat, Flitterling, Imp (Mystaran), Pahari, Sky Maiden, Sprite (Common) 2: Adaro, Faerie Fiddler, Frost, Leprechaun (Wicked), Nightshade (Wood Wose), P'oh, Shatjan, Squeaker, Stone maidens, Stwinger 1: Dogai, Faux Faerie, Gorse, Sakina, Shan Sao, Shargugh, Sprite (Sea) 0: Ashira, Chac, Ga-hon-ga, Gan-da-yah, Kruel, Leshy, Nymph (Grain), Oh-do-was See the poll for descriptions thereof. We will construct our queries keeping in mind those who got to the top of the list primarily, and those who did not do so well as secondary. Anything with 6 or more votes definitely needs to be worked in somehow! Plus, we have demiurge's Springheel (which can be used as-is), and our CBP fey as follows; all of them must be worked into at least one query: Madrishge (CR 3?) This chaotic neutral creature resembles a human-sized salamander, wallowing in the shallow water of a steaming fen. It is content to live alone, feeding off the tiny creatures on the bottom of its swamp, until an intelligent creature wanders by. The madrishge enjoys taunting, teasing, and confusing creatures, using illusions to test their feelings on what they hold most dear. If it redeems the wicked from vice or corrupts the good from virtue along the way, it is no matter; this fey just enjoys playing with emotions for its amusement. Besides defending itself, the only thing likely to provoke a madrishge into attacking is anything that seeks to alter the renewal of its swamp by the natural death of the creatures in it, or anything that tries to upset the ecological balance of the swamp. The madrishge has a natural affinity with oozes, and a resistance to acid as well. Mincloch (CR 1?) This chaotic good creature is a small humanoid with a stony hide and comically-large ears. These fey usually travel in groups, and like to appoint themselves the guardians of any stone structure used by humanoids (city walls, castles, temples, bridges, even cobblestone roads) whether their help is wanted or not. Minclochs prefer to remain unseen, residing inside the walls of which they've appointed themselves guardians, using a remarkable ability to squeeze through spaces in stones. Their meld into stone and stone shape spell-like abilities powers are used to protect the structure from attacks and intruders, and to make repairs and "improvements" as they see fit. Minclochs can be chased or cajoled away by the inhabitants only by threats, frequently repeated requests to leave, or by offering gifts, but killing one can bring a curse of bad luck. Brehonmor (CR 5?) This lawful neutral creature is a tiny humanoid with ashen grey skin, long spindly limbs, little dragonfly wings, and a protruding belly, wearing what appears to be wispy black robes. A council of brehonmor is quite literally a seelie court: serving as enforcers of faerie law and order (twisted as it may be), and spending their time arguing the precise meaning of laws with one another. Their domain consists of a ring of ancient standing stone megaliths upon the tallest hill in the land. Both fey behaving contrary to their nature and humans that break the inexplicable rules of fey society stand trial in the stone circle courtroom, their fate determined by letter of the law. Guilty parties can be trapped (as trap the soul) inside the megaliths, while allowing for "empty" stones to be animated. Brehonmor have an array of spell-like abilities (both for defense, and for conducting trials and administering punishment), which are augmented while the fey stands within his stone circle. Though completely serious about their duties, brehonmor can still be caught up in riotous spirit as much as the next fey. Paraku ola'i (CR 8?) This chaotic evil fey creature is a horrible earth-spirit that embodies the natural wrath of the ocean floor. Its physical appearance is an amalgam of a large humanoid and hideous deep-sea fish. The paraku ola'i have found they can cause earthquakes and tsunamis by goading an ancient sect of earth elementals which constantly pushes the continents of the surface world, deep in the ocean's trenches. Needing mortals to procreate, they use this borrowed power to force the coastal settlements into propitiating them with a humanoid sacrifice once a year. The paraku ola'i enjoy spreading destruction and causing pain and misery to denizens of the surface world. Possessing an array of physical and magical powers, the paraku ola'i are indeed formidable combatants. Akhukuk (CR 12?) This neutral fey creature is the guardian of hidden and ancient sites that serve as pathways to the afterlife for the spirits of other fey. The akhukuk is secretive and even deceptive about its true task, which is to guide the spirits to their destination and to protect these holy places sacred to fey. The akhukuk's natural form is that of an oversized polar bear, with eyes and mouth that seem to open up into the black void of night. In this form, the fey can exude a breath weapon similar to a modified prismatic mist spell (see PHB2). The akhukuk has the ability to assume the form of a wizened gnome-sized humanoid when it wishes to speak to sentient creatures. This form's skin appears to be ebony, dotted with pinpoints of white starlight like a cosmic field of stars. In this form, the akhukuk has spell-like abilities instead of a breath weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creatures-By-Poll: Fey
Top