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Creatures By Poll - Monster #1's special attacks
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<blockquote data-quote="Krishnath" data-source="post: 283366" data-attributes="member: 56"><p><span style="color: lightblue">The choice is simple, since the creature is mostly immobile, it will need something to reduce the chance that it is discovered before it has captured it's prey, therefore I've voted for the psionics/spell-like abilities. More specifically it would need the following spell/psionic power - <em>Camouflage</em>, preferrebly at will, other spell-like abilities/psionic powers that would be useful for such a creature are the following - <em>Spider Climb</em>, <em>Darkness</em>, <em>Faerie Fire</em>, <em>Suggestion</em> and <em>Blindness/Deafness</em>, the last one would be particulary usefull if the creature also had a nice sounding voice.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Also I've voted for the Improved Grab/Constrict ability, since it needs a way to kills it's choosen prey.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">I would also give the creature the ability to breathe water, enableing it to survive with ease in areas with shifting tides, including cave systems that are flooded regularly. Thus increasing it's usefullness for the Scheeming DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 283366, member: 56"] [color=lightblue]The choice is simple, since the creature is mostly immobile, it will need something to reduce the chance that it is discovered before it has captured it's prey, therefore I've voted for the psionics/spell-like abilities. More specifically it would need the following spell/psionic power - [i]Camouflage[/i], preferrebly at will, other spell-like abilities/psionic powers that would be useful for such a creature are the following - [i]Spider Climb[/i], [i]Darkness[/i], [i]Faerie Fire[/i], [i]Suggestion[/i] and [i]Blindness/Deafness[/i], the last one would be particulary usefull if the creature also had a nice sounding voice. Also I've voted for the Improved Grab/Constrict ability, since it needs a way to kills it's choosen prey. I would also give the creature the ability to breathe water, enableing it to survive with ease in areas with shifting tides, including cave systems that are flooded regularly. Thus increasing it's usefullness for the Scheeming DM. :D[/color] [/QUOTE]
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