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Creatures By Poll - Monster #2 Discussion
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<blockquote data-quote="BOZ" data-source="post: 394312" data-attributes="member: 1241"><p><strong>Prototype #1</strong></p><p></p><p>Large Outsider (Evil)</p><p>Hit Dice: 12d8+48 (102 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 10 ft</p><p>AC: 15 (-1 size, +1 Dex, +15 natural)</p><p>Attacks: +9 BAB</p><p>Damage: </p><p>Face/Reach: 5 ft by 10 ft/5 ft</p><p>Special Attacks: </p><p>Special Qualities: Plant qualities</p><p>Saves: Fort +12, Ref +9, Will +13</p><p>Abilities: Str 7, Dex 13, Con 19, Int 18, Wis 20, Cha 17</p><p>Skills: 144</p><p>Feats: 4</p><p></p><p>Climate/Terrain: </p><p>Organization: Solitary</p><p>Challenge Rating: </p><p>Treasure: </p><p>Alignment: Always neutral evil</p><p>Advancement: 13-24 HD (Large); 13-18 HD (Huge)</p><p></p><p>OK, the "description poll" seems to tell us that the parasite and incorporeal aura designs are about equally as popular. (as expected!) Is there any way we can combine these two ideas and still make it work? Personally, I’m partial towards making it a parasitic creature, with the ability to go incorporeal for perhaps a few hours per day. In its true form, it would be a Large-size (though if condensed, its form might be Small) tangle of thorny vines or creepers or something.</p><p></p><p>Anyone for Spell Resistance? Undead Pete suggests Elemental Resistance of 20 (Fire, Cold, Electricity...?) How does that sound? I also like the Jester’s idea of giving it Plant qualities (I actually thought of doing that myself), so that’s in there (immune to mind-influencing, poison, sleep, paralysis, stunning, polymorphing, critical hits). I can’t see giving it more immunities than that. Maybe immune to disease, but only if it has disease powers.</p><p>I gave it +15 for natural armor. Higher/lower/just right? Undead Pete says Damage Reduction 10/+2, what say you all? (sounds good to me.) Knight Otu likes Fast Healing, sound good?</p><p>I thought to give it 10 ft as a speed, as that isn’t too fast. MissHappen says we should add burrowing and climbing speeds, maybe 30 and 20 respectively? (Did I make the Dex too high?)</p><p>It’s getting its aura of <em>plant growth</em>, no two ways about it. What range should this aura have? Undead Pete suggests a <em>decomposition</em> power with the same range, but I can’t see how both could be constantly active at the same time, unless this one just affects animals. I think it should also have a special version of <em>entangle</em>, as suggested by a few people. Also, the briar <em>web</em> definitely has its possibilities.</p><p>Ideas for spell-like abilities: (the Jester) – <em>wall of thorns, blight, unholy/chaos hammer, warp wood, decay (rusting) touch, disintegrate</em> | (Undead Pete) – <em>command plants, warp wood, commune with nature</em></p><p>Does it need Druid spellcaster levels? If so, how high? Are its spell-like abilities enough, or can we afford to kick it into a higher gear? How about other druid class powers, such as Nature Sense, Woodland Stride, and Resist Nature’s Lure, as Undead Pete suggests?</p><p>Poison – how will this be administered? Ferret’s poison breath would work, but not if we have the spore cloud breath. Maybe through a scratch from the monster’s barbs? Con damage or Int damage? Maybe the poison should work in conjunction with the <em>plant growth</em>, making all affected plants poisonous?</p><p></p><p>OK, keep them or drop them:</p><p>Breath weapon – so are we combining this with the spore attack? If so, would the spores affect living or dead creatures and make them plants or undead, or would it just affect and transform plant creatures?</p><p>Summoning – we don’t really need it if the monster makes its own minions (but if it doesn’t, this might be very valuable)</p><p>Fear? Unnatural aura, like that possessed by wraiths? (the Jester’s idea)</p><p>Pustules – how will this work? Do we still need it if we have the spore breath going on? Is it going to stay like the original idea, creating the offspring of the creature?</p><p>Anyone like the "thornball as death throes" idea? Otherwise, I just can’t see keeping it.</p><p>Disease? Corruption?</p><p></p><p>Discuss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 394312, member: 1241"] [b]Prototype #1[/b] Large Outsider (Evil) Hit Dice: 12d8+48 (102 hp) Initiative: +1 (Dex) Speed: 10 ft AC: 15 (-1 size, +1 Dex, +15 natural) Attacks: +9 BAB Damage: Face/Reach: 5 ft by 10 ft/5 ft Special Attacks: Special Qualities: Plant qualities Saves: Fort +12, Ref +9, Will +13 Abilities: Str 7, Dex 13, Con 19, Int 18, Wis 20, Cha 17 Skills: 144 Feats: 4 Climate/Terrain: Organization: Solitary Challenge Rating: Treasure: Alignment: Always neutral evil Advancement: 13-24 HD (Large); 13-18 HD (Huge) OK, the "description poll" seems to tell us that the parasite and incorporeal aura designs are about equally as popular. (as expected!) Is there any way we can combine these two ideas and still make it work? Personally, I’m partial towards making it a parasitic creature, with the ability to go incorporeal for perhaps a few hours per day. In its true form, it would be a Large-size (though if condensed, its form might be Small) tangle of thorny vines or creepers or something. Anyone for Spell Resistance? Undead Pete suggests Elemental Resistance of 20 (Fire, Cold, Electricity...?) How does that sound? I also like the Jester’s idea of giving it Plant qualities (I actually thought of doing that myself), so that’s in there (immune to mind-influencing, poison, sleep, paralysis, stunning, polymorphing, critical hits). I can’t see giving it more immunities than that. Maybe immune to disease, but only if it has disease powers. I gave it +15 for natural armor. Higher/lower/just right? Undead Pete says Damage Reduction 10/+2, what say you all? (sounds good to me.) Knight Otu likes Fast Healing, sound good? I thought to give it 10 ft as a speed, as that isn’t too fast. MissHappen says we should add burrowing and climbing speeds, maybe 30 and 20 respectively? (Did I make the Dex too high?) It’s getting its aura of [I]plant growth[/I], no two ways about it. What range should this aura have? Undead Pete suggests a [I]decomposition[/I] power with the same range, but I can’t see how both could be constantly active at the same time, unless this one just affects animals. I think it should also have a special version of [I]entangle[/I], as suggested by a few people. Also, the briar [I]web[/I] definitely has its possibilities. Ideas for spell-like abilities: (the Jester) – [I]wall of thorns, blight, unholy/chaos hammer, warp wood, decay (rusting) touch, disintegrate[/I] | (Undead Pete) – [I]command plants, warp wood, commune with nature[/I] Does it need Druid spellcaster levels? If so, how high? Are its spell-like abilities enough, or can we afford to kick it into a higher gear? How about other druid class powers, such as Nature Sense, Woodland Stride, and Resist Nature’s Lure, as Undead Pete suggests? Poison – how will this be administered? Ferret’s poison breath would work, but not if we have the spore cloud breath. Maybe through a scratch from the monster’s barbs? Con damage or Int damage? Maybe the poison should work in conjunction with the [I]plant growth[/I], making all affected plants poisonous? OK, keep them or drop them: Breath weapon – so are we combining this with the spore attack? If so, would the spores affect living or dead creatures and make them plants or undead, or would it just affect and transform plant creatures? Summoning – we don’t really need it if the monster makes its own minions (but if it doesn’t, this might be very valuable) Fear? Unnatural aura, like that possessed by wraiths? (the Jester’s idea) Pustules – how will this work? Do we still need it if we have the spore breath going on? Is it going to stay like the original idea, creating the offspring of the creature? Anyone like the "thornball as death throes" idea? Otherwise, I just can’t see keeping it. Disease? Corruption? Discuss. :) [/QUOTE]
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