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Creatures By Poll - Monster #2 Discussion
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<blockquote data-quote="Tonguez" data-source="post: 394789" data-attributes="member: 1125"><p><strong>Re: Prototype #1</strong></p><p></p><p></p><p></p><p>Okay I got to thinking about this and got the idea of a tiny parasitic creature that bores into plants (or plant creatures) during its larval stage. It then grows but the twist is that its body is incorporeal, the only solid part is this parasitic larva that remains hidden within the host body (like a Liches Phylactery thingy). Now you can destroy the incorporeal body but it always comes back unless you destroy the host body and the parasite phylactery inside it! </p><p></p><p></p><p></p><p>Give it Disease powers and the appropriate immunity too, I think if it is incorporeal then it wont need the elemental immunity and if it is corporeal then it needs to have a least a few weaknesses - I'd give it a <strong>Cold Vunerability</strong> explained as Cold and Frost cause its body to die (and the parasite larva to hibernate) - <em>RP idea. This is a creature of the Primodial Jungles before even the Dinosaurs, it was forced into hibernation during the Ice Age, but now has returned to restore its primodial jungle habitat!</em></p><p></p><p></p><p></p><p>Actually I was thinking regeneration - you can cut it down and pull it out but it always grows back.</p><p>DR is good though but instead of 10/+2 perhaps 10/cold, fire is appropriate</p><p></p><p></p><p></p><p>Sounds good to me</p><p></p><p></p><p></p><p>Range 1 mile<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> expanding at at 20ft per hour so a thick tangled and dense jungle at the center at just new growth at the edges</p><p></p><p></p><p></p><p>Yes entanles a definate</p><p></p><p></p><p></p><p>Can I add Antilife shell, Contagion (Slimy doom), Harm, Soften Earth, and Spike Growth </p><p></p><p>Wall of Thorns, Command Plants are must haves and the rest are good</p><p></p><p>Personally I'd make this monster a 12 level Druid (since it has 12 HD and all)</p><p></p><p></p><p></p><p>Yeah I like the idea of all plants being poisonous, and prefer the idea of scratches injecting it into the blood system. Dam - either really</p><p></p><p></p><p></p><p>I like the idea of the Spores coming out from various orifices (adds to the gross factor<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) and I'd have the spores imbed themselves in flesh (either living or dead) and start decomposing it (like a fungus/mould on meat. With those still living it causes con damage each round until they are dead and then continues to decompose the corpse</p><p></p><p></p><p></p><p>Shambling Mounds, Myconoids, Treants</p><p></p><p>I'd have the decomposing corpses of iots victims be 'animatable' by using animate plant of the fungus colony within</p><p></p><p></p><p></p><p>Don't care either way on this</p><p></p><p></p><p></p><p>Well if we go for the parasitic larva idea then obviously the pustules are its children and once 'ripe' burst forth and invade plant hosts. So yeah keep it</p><p></p><p></p><p></p><p>I like the idea of each of the pustules incubating in its host body bursting out as it dies attached to a thorn which imbeds itself in avaiable hosts (unknown to the host of course) and causes them to decompose from within</p><p></p><p></p><p></p><p>Slimy Doom all the way...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 394789, member: 1125"] [b]Re: Prototype #1[/b] Okay I got to thinking about this and got the idea of a tiny parasitic creature that bores into plants (or plant creatures) during its larval stage. It then grows but the twist is that its body is incorporeal, the only solid part is this parasitic larva that remains hidden within the host body (like a Liches Phylactery thingy). Now you can destroy the incorporeal body but it always comes back unless you destroy the host body and the parasite phylactery inside it! Give it Disease powers and the appropriate immunity too, I think if it is incorporeal then it wont need the elemental immunity and if it is corporeal then it needs to have a least a few weaknesses - I'd give it a [b]Cold Vunerability[/b] explained as Cold and Frost cause its body to die (and the parasite larva to hibernate) - [i]RP idea. This is a creature of the Primodial Jungles before even the Dinosaurs, it was forced into hibernation during the Ice Age, but now has returned to restore its primodial jungle habitat![/i] Actually I was thinking regeneration - you can cut it down and pull it out but it always grows back. DR is good though but instead of 10/+2 perhaps 10/cold, fire is appropriate Sounds good to me Range 1 mile:) expanding at at 20ft per hour so a thick tangled and dense jungle at the center at just new growth at the edges Yes entanles a definate Can I add Antilife shell, Contagion (Slimy doom), Harm, Soften Earth, and Spike Growth Wall of Thorns, Command Plants are must haves and the rest are good Personally I'd make this monster a 12 level Druid (since it has 12 HD and all) Yeah I like the idea of all plants being poisonous, and prefer the idea of scratches injecting it into the blood system. Dam - either really I like the idea of the Spores coming out from various orifices (adds to the gross factor:P) and I'd have the spores imbed themselves in flesh (either living or dead) and start decomposing it (like a fungus/mould on meat. With those still living it causes con damage each round until they are dead and then continues to decompose the corpse Shambling Mounds, Myconoids, Treants I'd have the decomposing corpses of iots victims be 'animatable' by using animate plant of the fungus colony within Don't care either way on this Well if we go for the parasitic larva idea then obviously the pustules are its children and once 'ripe' burst forth and invade plant hosts. So yeah keep it I like the idea of each of the pustules incubating in its host body bursting out as it dies attached to a thorn which imbeds itself in avaiable hosts (unknown to the host of course) and causes them to decompose from within Slimy Doom all the way... [/QUOTE]
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