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Creatures By Poll - Monster #2 Discussion
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<blockquote data-quote="Krishnath" data-source="post: 401880" data-attributes="member: 56"><p><strong>I'm back!</strong></p><p></p><p><span style="color: lightblue">Well, let's face the facts it's a large neutral evil outsider with plant based abilities, correct? So let's make it a genie from the elemental plane of wood (described in manual of the planes). As a genie, it gains certain abilities, including the ability to planeshift. </span></p><p><span style="color: lightblue">As for the incorporeal/possesion thing, let the creature be able to become incorporeal, but while it's icorporeal 'possess' a plant creature by moving it's incorporeal body into the body of the plant. While 'possessing' the plant creature, the outsider (green genie?) retains all it's innate abilities, as well as gaining the abilities of the 'possessed', or 'host', creature. the 'possession' is the creatures favored mode when on the prime material plane. Of course the outsider cannot be harmed when 'possessing' a 'host'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">SR: 10+1/2 HD sounds about right, you might want to add it's Cha bonus as well, depending on the finished CR.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">About the resistances, it should have fire resistance 20 at the least, as well as acid and sonic resistance. Cold vulnerability sounds good to me.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Regeneration: It sounds good to me, making the creature 'regrow' over time... cold damage should bypass the creatures regeneration of course...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Aura of plant growth: The aura should be fixed at about 60' radius, with the creature able to affect larger area's of plant growth over time in an area of up to severeal miles from it's present lair. I.e, the plant life in a 60' radius from the creature constantly pulsates and warps, becoming deadly to most creatures. While plants within the larger area slowly twist into <em>fiendish</em> versions of themselves over a much larger timeframe, you would have to study the plantgrowth over a couple of weeks to detect the change, as the trees start to grow thorns and slowly but steadily transform into fiendish plant creatures. (Ever fought a fiendish Shambling Mound? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</span></p><p><span style="color: lightblue">Of course this effect drives animals from the area, while certain fey (such as dryads) turn evil and malignant. At the same time the larger area attracts unnatural creatures such as aberrations. (Gee, I wonder why there's so many carrion crawlers in this forest...) The area closest to the oursider is damn right poisonous to animals and other living creatures dealing damage to them each round (fort save negates), animating those it kills as zombies that spread the plant based disease of choice (I'd go for slimy doom, myself.)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">I like the poison flower idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The creature should not need to summon it's minions, as the aura above would create them for it...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The pustule idea should be something of a death troes effect, releasing spores in a 60' burst, breathing creatures in that area must make a fort save or become infected with the creatures spores, loosing 1 Con each day until it reaches 0 whereafter the infected creature dies, a year later a flower springs from the deceaseds grave, a small creature then drops from the flowerhead and scurries to the nearest forest, where it matures over a month or so into a new (Insert creaturename here.) Add genetic memory (as the aliens, and the arboleth) for even more fun (But didn't well kill this creature last year?) Only a miracle or wish spell can prevent a new (outsider) from being born from the corpse, although a remove curse or remove disease will stop the con loss. (delaying the birth until the infected creature dies from other causes...)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Well, that's my thoughts...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 401880, member: 56"] [b]I'm back![/b] [color=lightblue]Well, let's face the facts it's a large neutral evil outsider with plant based abilities, correct? So let's make it a genie from the elemental plane of wood (described in manual of the planes). As a genie, it gains certain abilities, including the ability to planeshift. As for the incorporeal/possesion thing, let the creature be able to become incorporeal, but while it's icorporeal 'possess' a plant creature by moving it's incorporeal body into the body of the plant. While 'possessing' the plant creature, the outsider (green genie?) retains all it's innate abilities, as well as gaining the abilities of the 'possessed', or 'host', creature. the 'possession' is the creatures favored mode when on the prime material plane. Of course the outsider cannot be harmed when 'possessing' a 'host'. :D SR: 10+1/2 HD sounds about right, you might want to add it's Cha bonus as well, depending on the finished CR. About the resistances, it should have fire resistance 20 at the least, as well as acid and sonic resistance. Cold vulnerability sounds good to me. Regeneration: It sounds good to me, making the creature 'regrow' over time... cold damage should bypass the creatures regeneration of course... Aura of plant growth: The aura should be fixed at about 60' radius, with the creature able to affect larger area's of plant growth over time in an area of up to severeal miles from it's present lair. I.e, the plant life in a 60' radius from the creature constantly pulsates and warps, becoming deadly to most creatures. While plants within the larger area slowly twist into [i]fiendish[/i] versions of themselves over a much larger timeframe, you would have to study the plantgrowth over a couple of weeks to detect the change, as the trees start to grow thorns and slowly but steadily transform into fiendish plant creatures. (Ever fought a fiendish Shambling Mound? :D). Of course this effect drives animals from the area, while certain fey (such as dryads) turn evil and malignant. At the same time the larger area attracts unnatural creatures such as aberrations. (Gee, I wonder why there's so many carrion crawlers in this forest...) The area closest to the oursider is damn right poisonous to animals and other living creatures dealing damage to them each round (fort save negates), animating those it kills as zombies that spread the plant based disease of choice (I'd go for slimy doom, myself.) I like the poison flower idea. :D The creature should not need to summon it's minions, as the aura above would create them for it... The pustule idea should be something of a death troes effect, releasing spores in a 60' burst, breathing creatures in that area must make a fort save or become infected with the creatures spores, loosing 1 Con each day until it reaches 0 whereafter the infected creature dies, a year later a flower springs from the deceaseds grave, a small creature then drops from the flowerhead and scurries to the nearest forest, where it matures over a month or so into a new (Insert creaturename here.) Add genetic memory (as the aliens, and the arboleth) for even more fun (But didn't well kill this creature last year?) Only a miracle or wish spell can prevent a new (outsider) from being born from the corpse, although a remove curse or remove disease will stop the con loss. (delaying the birth until the infected creature dies from other causes...) Well, that's my thoughts... Later,[/color] [/QUOTE]
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