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Creatures By Poll - Monster #3 Discussion
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<blockquote data-quote="BOZ" data-source="post: 516779" data-attributes="member: 1241"><p>Ok, guess I lied again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmm, gave it some thought… so, according to Krish’s suggestions, we will give it Frightful Presence, SR, and DR as suggested.</p><p></p><p>For the Drain attack, how is that administered? Maybe by a slam or other physical attack? The two slam attacks above were an accidental holdover from a previous monster entry that I copied the matrix from – it does NOT have to have 2 slams for physical attacks. Maybe the drain is caused by a touch, or maybe the victim must touch the monster? Maybe it is done by spitting gobs of goo, or by tentacles/pseudopods?</p><p></p><p>I’ll agree that krish’s suggested effects of the drain do need to be simplified a bit. Let me ask some questions. Does this creature’s attack kill its victim or merely incapacitate? Should there be some sort of drain every round of contact, or does it just happen once? If say, a hold is maintained, would it drain the victim dry? Maybe when it reaches 0 in Int, Wis, Cha, or HP.</p><p></p><p>Or does it really need to drain life while draining the mentality? I imagine a victim turned into a vegetable rather than killed.</p><p></p><p>As for the spells draining, that too is a good idea, but there’s a lot of die rolling there (not like the nightmare from the hellseed though, heh). Maybe the drain attack just steals random spells individually, which the creature can use, instead of the awkward mechanic of spell slots.</p><p></p><p>I like the HD theft as he suggested. 1 per successfully drained victim, simple enough. But maybe there should be a limit to that – I mean, this thing could take out 100 rats with ease, and no one would want to face it with that many HD. Maybe there should be a limit on HD gained per hour. Or maybe a limit on how many HD the victim needs to have to grant that temporary HD.</p><p></p><p></p><p>Also, we need to figure out how the abilities and forms of other creatures get added onto the monster. Do the Int, Wis, and Cha get added onto its base (yikes!)? does it steal memories? Does it take Str, Dex, and Con at all? Does it take skills and feats? Special attacks and qualities? As it’s not a true Shapechanger, I don’t think it should get access to everything a creature has, but we need to think about what it can take. Is anything (besides constructs and undead) that is immune to this attack?</p><p></p><p></p><p>Do we want any spell-like abilities for this thing? If so, then no more than you can count on your hand, as it already gets plenty from theft. How about some other supernatural abilities?</p><p></p><p>PS, should it have Blindsight, tremorsense, or both?</p></blockquote><p></p>
[QUOTE="BOZ, post: 516779, member: 1241"] Ok, guess I lied again. :) Hmm, gave it some thought… so, according to Krish’s suggestions, we will give it Frightful Presence, SR, and DR as suggested. For the Drain attack, how is that administered? Maybe by a slam or other physical attack? The two slam attacks above were an accidental holdover from a previous monster entry that I copied the matrix from – it does NOT have to have 2 slams for physical attacks. Maybe the drain is caused by a touch, or maybe the victim must touch the monster? Maybe it is done by spitting gobs of goo, or by tentacles/pseudopods? I’ll agree that krish’s suggested effects of the drain do need to be simplified a bit. Let me ask some questions. Does this creature’s attack kill its victim or merely incapacitate? Should there be some sort of drain every round of contact, or does it just happen once? If say, a hold is maintained, would it drain the victim dry? Maybe when it reaches 0 in Int, Wis, Cha, or HP. Or does it really need to drain life while draining the mentality? I imagine a victim turned into a vegetable rather than killed. As for the spells draining, that too is a good idea, but there’s a lot of die rolling there (not like the nightmare from the hellseed though, heh). Maybe the drain attack just steals random spells individually, which the creature can use, instead of the awkward mechanic of spell slots. I like the HD theft as he suggested. 1 per successfully drained victim, simple enough. But maybe there should be a limit to that – I mean, this thing could take out 100 rats with ease, and no one would want to face it with that many HD. Maybe there should be a limit on HD gained per hour. Or maybe a limit on how many HD the victim needs to have to grant that temporary HD. Also, we need to figure out how the abilities and forms of other creatures get added onto the monster. Do the Int, Wis, and Cha get added onto its base (yikes!)? does it steal memories? Does it take Str, Dex, and Con at all? Does it take skills and feats? Special attacks and qualities? As it’s not a true Shapechanger, I don’t think it should get access to everything a creature has, but we need to think about what it can take. Is anything (besides constructs and undead) that is immune to this attack? Do we want any spell-like abilities for this thing? If so, then no more than you can count on your hand, as it already gets plenty from theft. How about some other supernatural abilities? PS, should it have Blindsight, tremorsense, or both? [/QUOTE]
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