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Creatures By Poll - Monster #3!
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<blockquote data-quote="BOZ" data-source="post: 490801" data-attributes="member: 1241"><p>OK, now we’ve got our monster idea for monster #3. For those of you that missed it, Geocorona’s description won on the recent poll. Here was his entry, just to represent it: This creature lies dormant as a trap, and steals attributes from an unsuspecting adventurer to temporarily increase its capabilities, rebuilding itself as a hideous mockery of its victim. Eventually, it collapses back into the dormant trap form.</p><p></p><p>Long version:</p><p>This alien aberration (AA) has all the appearances of an ooze in its dormant state, but is highly intelligent, and can sense things at a molecular level. It prefers to soak into loamy forest floors or beneath fine rubble in caverns. When a creature makes accidental contact with the AA, it will immediately drain mental power (minor temp. dam. INT, WIS & CHA) from the victim (Concentration check for each) and inflict minor hit pt. damage collecting tissue samples. If the victim has appropriate intelligence and mobility, the AA will rapidly regenerate tissue based on the victim, and burst from its hiding place within 10 rounds as a huge quivering, cancerous mass of the victim's limbs and sensory organs, many of them wildly out of proportion, and all in odd locations.</p><p></p><p>Wizard and sorcerer victims will produce a monster of 8 HD and a limited and random selection of the victims spells (material components waived due to the AA's expertise on molecular structure) all cast as 8th level spellcaster; Druid victims produce a 9 HD creature, also with random spells; and all other classes of victim produce a 10 HD creature with no extra spells.</p><p></p><p>The AA will have certain basic supernatural abilities no matter what type is generated.</p><p></p><p></p><p></p><p>We voted for the “short version” above, but we’ll use whatever elements from the “long version” that we can agree on. I would say that it has base 8 HD, but absorbing certain types of victims will allow it to effect a temporary increase?</p><p></p><p>I’ll urge you to go <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=31783" target="_blank">here</a> and <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=31786" target="_blank">here</a> to post your ideas in poll form, but I’d also like to see some ideas for other things here. Generate some ideas: what climate/terrain does this creature inhabit? It’s probably home in both underground regions, but does it live anywhere else?</p><p>What sort of organizational patterns does it follow? I’d say they’re probably solitary, but not necessarily.</p><p>Does it keep treasure? If so, is it more or less than standard, or about right on?</p><p></p><p>I’ve figured it’s probably got to be amorphous and have blindsight. After looking at the two polls that go along with this part, what other powers would you think these things should need?</p><p></p><p>I know you guys have fun with this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 490801, member: 1241"] OK, now we’ve got our monster idea for monster #3. For those of you that missed it, Geocorona’s description won on the recent poll. Here was his entry, just to represent it: This creature lies dormant as a trap, and steals attributes from an unsuspecting adventurer to temporarily increase its capabilities, rebuilding itself as a hideous mockery of its victim. Eventually, it collapses back into the dormant trap form. Long version: This alien aberration (AA) has all the appearances of an ooze in its dormant state, but is highly intelligent, and can sense things at a molecular level. It prefers to soak into loamy forest floors or beneath fine rubble in caverns. When a creature makes accidental contact with the AA, it will immediately drain mental power (minor temp. dam. INT, WIS & CHA) from the victim (Concentration check for each) and inflict minor hit pt. damage collecting tissue samples. If the victim has appropriate intelligence and mobility, the AA will rapidly regenerate tissue based on the victim, and burst from its hiding place within 10 rounds as a huge quivering, cancerous mass of the victim's limbs and sensory organs, many of them wildly out of proportion, and all in odd locations. Wizard and sorcerer victims will produce a monster of 8 HD and a limited and random selection of the victims spells (material components waived due to the AA's expertise on molecular structure) all cast as 8th level spellcaster; Druid victims produce a 9 HD creature, also with random spells; and all other classes of victim produce a 10 HD creature with no extra spells. The AA will have certain basic supernatural abilities no matter what type is generated. We voted for the “short version” above, but we’ll use whatever elements from the “long version” that we can agree on. I would say that it has base 8 HD, but absorbing certain types of victims will allow it to effect a temporary increase? I’ll urge you to go [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=31783]here[/URL] and [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=31786]here[/URL] to post your ideas in poll form, but I’d also like to see some ideas for other things here. Generate some ideas: what climate/terrain does this creature inhabit? It’s probably home in both underground regions, but does it live anywhere else? What sort of organizational patterns does it follow? I’d say they’re probably solitary, but not necessarily. Does it keep treasure? If so, is it more or less than standard, or about right on? I’ve figured it’s probably got to be amorphous and have blindsight. After looking at the two polls that go along with this part, what other powers would you think these things should need? I know you guys have fun with this one. :) [/QUOTE]
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