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creatures found; dusting off an old notebook
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<blockquote data-quote="Argyle King" data-source="post: 5477937" data-attributes="member: 58416"><p><em>Before you stands...well, more or less stands...what appears to be a thick metallic wagon wheel which is jagged with teeth similar to a saw blade; protruding from each side of the wheel in a manner similar to an axle is a spinning metal rod to which you notice are affixed several sword-like blades. From time to time you also notice the sound of a small crackle similar to that of static.</em></p><p><em></em></p><p><em></em><strong>BLADEWHEEL CHARGER LEVEL 10 SOLDIER</strong></p><p>Medium Natural Animate (construct) XP 500</p><p>--------------------------------------------------------------------------</p><p>Initiative +11 Senses Perception +4; Blindsight 12</p><p>HP 106; Bloodied 53</p><p>AC 24; Fortitude 22; Reflex 22; Will 18</p><p>Immune disease, poison, sleep, gaze; also see Electrical Surge</p><p>Speed 8</p><p>---------------------------------------------------------------------------</p><p><strong>Charge (minor; at-will)</strong></p><p>Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action a Bladewheel Charger can generate and store a Charge; a Bladewheel Charger can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended.</p><p></p><p><strong>Electrical Surge</strong></p><p>A Bladewheel Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Bladewheel Charger gains a Charge as a free action.</p><p></p><p><strong>Blade Strike (standard; at-will)</strong> (basic melee)</p><p>The Bladewheel Charger makes a blade attack against a target. +15 vs AC; 1d8+4 damage</p><p></p><p><strong>Surge (minor; expends 1 charge)</strong></p><p>The Bladewheel Charger starts to buzz and crackle with the sounds of electrical energies. The Bladewheel Charger must expend 1 Charge to use this power. The next attack that a Bladewheel Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends)</p><p></p><p><strong>Overdrive (move; expends 1 charge)</strong></p><p>The metal menace before you begins to move toward you with an uncanny quickness; you barely have time to try to move out of the way before it is upon you. The Bladewheel Charger must expend 1 Charge to use this power. The Bladewheel Charger can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Bladewheel Charger must end its move in an unoccupied space. When it enters an enemy's space the Bladewheel Charger makes trample attack: +15 vs Reflex; 1d8+4 damage and the target is knocked prone.</p><p></p><p><strong>Whirling Blades (standard; encounter; expends 2 Charges)</strong></p><p>The blades mounted on the sides of this mayhem machine start to spin rapidly with a sinister whistle. The Bladewheel Charger must expend 2 Charges to use this Encounter power. The Bladewheel Charger makes 4 Blade Strike attacks. Special: If this power is used after using Surge, all 4 of the Blade Strike attacks made with the Whirling Blades power gain the extra damage effect granted by Surge; however, if multiple attacks hit the same target the ongoing damage is not cumulative. (i.e. If all 4 attacks hit the same target the target would not then be taking ongoing 20 Lightning.)</p><p></p><p>STR 16 (+8) DEX 18 (+9) WIS 8 (+4)</p><p>CON 18 (+9) INT 6 (+3) CHA 9 (+4)</p><p></p><p>Knowledges</p><p>DC 15 Nature or Arcana - You know that this is some sort of construct; you seem to recall reading somewhere or hearing somewhere some information which leads you to remember that this particular type of construct is called a Bladewheel Charger. You know that it is an Animate type of Natural origin.</p><p></p><p>DC 20 Nature or Arcana - You know that this particular construct uses its blades to attack its targets; it also has the ability to channel Lightning damage into its attacks.</p><p></p><p>DC 25 Nature or Arcana - You know the immunities of the creature. Only a character who has skill training in the appropriate knowledge skill (Nature or Arcana) knows the details of the Electrical Surge property. </p><p>===================================================</p><p> </p><p><em>What you see in front of you is something that looks like a humanoid skeleton forged out of metal, but you notice that the skeleton does not have arms, and instead of a head there is a metal cube lined with many small holes.</em></p><p><em></em></p><p><em></em><strong>Boltspewer Charger Level 11 Artillery</strong></p><p>Medium Natural Animate(construct) XP 600</p><p>--------------------------------------------------------------------</p><p>Initiative +9 Senses Perception +4; Blindsight 30</p><p>HP 91; Bloodied 45</p><p>AC 23 Fortitude 23 Reflex 23 Will 19</p><p>Immune disease, poison, sleep, gaze; also see Electrical Surge</p><p>Speed 5</p><p>-----------------------------------------------------------------------------------------------------------------</p><p><strong>Charge (minor; at-will)</strong></p><p>Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action the Boltspewer Charger can generate and store a Charge; Boltspewer Chargers can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended.</p><p></p><p><strong>Electrical Surge</strong></p><p>The Boltspewer Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Boltspewer Charger gains a Charge as a free action.</p><p></p><p><strong>Kick (standard; at-will)</strong> (basic melee)</p><p>+18 vs AC; 1d4+4 damage</p><p></p><p><strong>Spew Bolt (standard; at-will)</strong></p><p>Ranged 15; +18 vs AC; 1d8+5 damage</p><p>OR</p><p>Ranged 30; +16 vs AC; 1d8+5 damage</p><p></p><p><strong>Surge (minor; expends 1 charge)</strong></p><p>The Boltspewer Charger starts to buzz and crackle with the sounds of electrical energies. The Boltspewer Charger must expend 1 Charge to use this power. The next attack that the Boltspewer Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends)</p><p></p><p><strong>Bolt Storm (standard; expends 1 charge)</strong></p><p>Close Blast 5; +14 vs Reflex; 1d8+5 damage</p><p></p><p>STR 16 (+8) DEX 18 (+9) WIS 8 (+4) </p><p>CON 19 (+9) INT 5 (+2) CHA 8 (+4)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5477937, member: 58416"] [I]Before you stands...well, more or less stands...what appears to be a thick metallic wagon wheel which is jagged with teeth similar to a saw blade; protruding from each side of the wheel in a manner similar to an axle is a spinning metal rod to which you notice are affixed several sword-like blades. From time to time you also notice the sound of a small crackle similar to that of static. [/I][B]BLADEWHEEL CHARGER LEVEL 10 SOLDIER[/B] Medium Natural Animate (construct) XP 500 -------------------------------------------------------------------------- Initiative +11 Senses Perception +4; Blindsight 12 HP 106; Bloodied 53 AC 24; Fortitude 22; Reflex 22; Will 18 Immune disease, poison, sleep, gaze; also see Electrical Surge Speed 8 --------------------------------------------------------------------------- [B]Charge (minor; at-will)[/B] Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action a Bladewheel Charger can generate and store a Charge; a Bladewheel Charger can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended. [B]Electrical Surge[/B] A Bladewheel Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Bladewheel Charger gains a Charge as a free action. [B]Blade Strike (standard; at-will)[/B] (basic melee) The Bladewheel Charger makes a blade attack against a target. +15 vs AC; 1d8+4 damage [B]Surge (minor; expends 1 charge)[/B] The Bladewheel Charger starts to buzz and crackle with the sounds of electrical energies. The Bladewheel Charger must expend 1 Charge to use this power. The next attack that a Bladewheel Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends) [B]Overdrive (move; expends 1 charge)[/B] The metal menace before you begins to move toward you with an uncanny quickness; you barely have time to try to move out of the way before it is upon you. The Bladewheel Charger must expend 1 Charge to use this power. The Bladewheel Charger can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Bladewheel Charger must end its move in an unoccupied space. When it enters an enemy's space the Bladewheel Charger makes trample attack: +15 vs Reflex; 1d8+4 damage and the target is knocked prone. [B]Whirling Blades (standard; encounter; expends 2 Charges)[/B] The blades mounted on the sides of this mayhem machine start to spin rapidly with a sinister whistle. The Bladewheel Charger must expend 2 Charges to use this Encounter power. The Bladewheel Charger makes 4 Blade Strike attacks. Special: If this power is used after using Surge, all 4 of the Blade Strike attacks made with the Whirling Blades power gain the extra damage effect granted by Surge; however, if multiple attacks hit the same target the ongoing damage is not cumulative. (i.e. If all 4 attacks hit the same target the target would not then be taking ongoing 20 Lightning.) STR 16 (+8) DEX 18 (+9) WIS 8 (+4) CON 18 (+9) INT 6 (+3) CHA 9 (+4) Knowledges DC 15 Nature or Arcana - You know that this is some sort of construct; you seem to recall reading somewhere or hearing somewhere some information which leads you to remember that this particular type of construct is called a Bladewheel Charger. You know that it is an Animate type of Natural origin. DC 20 Nature or Arcana - You know that this particular construct uses its blades to attack its targets; it also has the ability to channel Lightning damage into its attacks. DC 25 Nature or Arcana - You know the immunities of the creature. Only a character who has skill training in the appropriate knowledge skill (Nature or Arcana) knows the details of the Electrical Surge property. =================================================== [I]What you see in front of you is something that looks like a humanoid skeleton forged out of metal, but you notice that the skeleton does not have arms, and instead of a head there is a metal cube lined with many small holes. [/I][B]Boltspewer Charger Level 11 Artillery[/B] Medium Natural Animate(construct) XP 600 -------------------------------------------------------------------- Initiative +9 Senses Perception +4; Blindsight 30 HP 91; Bloodied 45 AC 23 Fortitude 23 Reflex 23 Will 19 Immune disease, poison, sleep, gaze; also see Electrical Surge Speed 5 ----------------------------------------------------------------------------------------------------------------- [B]Charge (minor; at-will)[/B] Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action the Boltspewer Charger can generate and store a Charge; Boltspewer Chargers can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended. [B]Electrical Surge[/B] The Boltspewer Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Boltspewer Charger gains a Charge as a free action. [B]Kick (standard; at-will)[/B] (basic melee) +18 vs AC; 1d4+4 damage [B]Spew Bolt (standard; at-will)[/B] Ranged 15; +18 vs AC; 1d8+5 damage OR Ranged 30; +16 vs AC; 1d8+5 damage [B]Surge (minor; expends 1 charge)[/B] The Boltspewer Charger starts to buzz and crackle with the sounds of electrical energies. The Boltspewer Charger must expend 1 Charge to use this power. The next attack that the Boltspewer Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends) [B]Bolt Storm (standard; expends 1 charge)[/B] Close Blast 5; +14 vs Reflex; 1d8+5 damage STR 16 (+8) DEX 18 (+9) WIS 8 (+4) CON 19 (+9) INT 5 (+2) CHA 8 (+4) [/QUOTE]
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