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creatures found; dusting off an old notebook
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<blockquote data-quote="Argyle King" data-source="post: 5477940" data-attributes="member: 58416"><p><em>You hear a sound like metal scratching against the ground, and from a distance you can see what appears to be a pile of metal shards moving toward you. As the curiosity moves closer you begin to be able to see that it is a swarm of metallic creatures which resemble spiders.</em></p><p><em></em></p><p><em></em><strong>Nanocharger Spyders Level 12 Brute (Leader)</strong></p><p>Small Natural Animate (construct)(swarm)(spider) XP 700</p><p>----------------------------------------------------------------------------------------------------------------</p><p></p><p>Initiative +12 Senses: Perception +6; Blindsight 12</p><p>Swarm Attack aura 1; the Nanocharger Spyders make a basic attack as a free action against each enemy that begins its turn in the aura.</p><p>HP 140; Bloodied 70</p><p>AC 24 Fortitude 20 Reflex 26 Will 20</p><p>Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks.</p><p>Immune disease, poison, sleep, gaze; also see Electrical Surge</p><p>Speed 6, climb 4 (spider climb)</p><p>-----------------------------------------------------------------------------------------------------------------</p><p><strong>Charge (minor; at-will)</strong></p><p>Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action Nanocharger Spyders can generate and store a Charge; Nanocharger Spyders can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended.</p><p></p><p><strong>Electrical Surge</strong></p><p>Nanocharger Spyders are neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage Nanocharger Spyders gain a Charge as a free action.</p><p></p><p><strong>Shocking Swarm (standard; at-will) Lightning</strong> (basic melee)</p><p>+15 vs AC; 3d4+4 Lightning damage, and ongoing 5 Lightning damage (save ends)</p><p></p><p><strong>Repairing Surge (standard; expends 1 Charge, burst 1)</strong></p><p>The Nanocharger Spyders have the ability repair damage done to other chargers. The Nanocharger Spyders must expend 1 Charge to use this power. One Charger ally in the burst recovers 1d6+4 HP.</p><p></p><p><strong>Recharger (minor; expends 2 charges, burst 1)</strong></p><p>The Nanocharger Spyders have the ability to help the powers of other Chargers charge more quickly. The Nanocharger Spyders must expend 2 charges to use this power. All Charger allies in the burst gain 1 Charge.</p><p></p><p>STR 10 (+6) DEX 22 (+12) WIS 10 (+6)</p><p>CON 10 (+6) INT 5 (+3) CHA 5 (+3) </p><p>=====================================================</p><p> </p><p>Level 12 Encounter for a group of 5 PCs xp 3500</p><p>1 Electrified Floor Trap xp 500</p><p>2 Bladewheel Chargers xp 1000</p><p>2 Nanocharger Spyders xp 1400</p><p>1 Boltspewer Charger xp 600</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5477940, member: 58416"] [I]You hear a sound like metal scratching against the ground, and from a distance you can see what appears to be a pile of metal shards moving toward you. As the curiosity moves closer you begin to be able to see that it is a swarm of metallic creatures which resemble spiders. [/I][B]Nanocharger Spyders Level 12 Brute (Leader)[/B] Small Natural Animate (construct)(swarm)(spider) XP 700 ---------------------------------------------------------------------------------------------------------------- Initiative +12 Senses: Perception +6; Blindsight 12 Swarm Attack aura 1; the Nanocharger Spyders make a basic attack as a free action against each enemy that begins its turn in the aura. HP 140; Bloodied 70 AC 24 Fortitude 20 Reflex 26 Will 20 Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks. Immune disease, poison, sleep, gaze; also see Electrical Surge Speed 6, climb 4 (spider climb) ----------------------------------------------------------------------------------------------------------------- [B]Charge (minor; at-will)[/B] Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action Nanocharger Spyders can generate and store a Charge; Nanocharger Spyders can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended. [B]Electrical Surge[/B] Nanocharger Spyders are neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage Nanocharger Spyders gain a Charge as a free action. [B]Shocking Swarm (standard; at-will) Lightning[/B] (basic melee) +15 vs AC; 3d4+4 Lightning damage, and ongoing 5 Lightning damage (save ends) [B]Repairing Surge (standard; expends 1 Charge, burst 1)[/B] The Nanocharger Spyders have the ability repair damage done to other chargers. The Nanocharger Spyders must expend 1 Charge to use this power. One Charger ally in the burst recovers 1d6+4 HP. [B]Recharger (minor; expends 2 charges, burst 1)[/B] The Nanocharger Spyders have the ability to help the powers of other Chargers charge more quickly. The Nanocharger Spyders must expend 2 charges to use this power. All Charger allies in the burst gain 1 Charge. STR 10 (+6) DEX 22 (+12) WIS 10 (+6) CON 10 (+6) INT 5 (+3) CHA 5 (+3) ===================================================== Level 12 Encounter for a group of 5 PCs xp 3500 1 Electrified Floor Trap xp 500 2 Bladewheel Chargers xp 1000 2 Nanocharger Spyders xp 1400 1 Boltspewer Charger xp 600 [/QUOTE]
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