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creatures found; dusting off an old notebook
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<blockquote data-quote="Argyle King" data-source="post: 5477945" data-attributes="member: 58416"><p><em>Four long metal legs each tipped with three metal prongs which resemble toes clank along the ground toward you. Seated at and balanced atop the center of the metal legs is what you assume to be the creature's body. The body looks like a thick hunk of metal and stone with cone-shaped holes of various sizes and depths carved into it. Barely; just barely, you can hear the clanking of the creature's feat echo around inside of the cones along with a low sort of crackling hiss which seems to eminate from inside the body of the creature.</em></p><p><em></em></p><p><em></em>DC 21 Arcana check: <em>Thunderscream Chargers are the product of experiments pertaining to the prolonged exposure of the organic mind to various sounds and frequencies of sound. The most notable ability of the Thunderscream Charger -and that for which it is named- is the ability to emit a high pitched sound which dazes foes.</em></p><p></p><p>DC 25 Arcana: <em>Thunderscream Chargers also have the ability to emit a low droning sound which puts creatures to sleep. It takes some time for the full effect to take hold, but eventually the target of such an attack will fall asleep unless the effect is resisted.</em></p><p></p><p></p><p><strong>Thunderscream Charger Level 12 Controller</strong></p><p>Medium Natural Animate(construct) XP 700</p><p>-----------------------------------------------------------------------------------------------------------------</p><p>Initiative +9 Senses Perception +4; Blindsight 12</p><p>HP 118; Bloodied 89</p><p>AC 26 Fortitude 26 Reflex 22 Will 19</p><p>Resist 2 Thunder</p><p>Immune disease, poison, sleep, gaze; also see Electrical Surge</p><p>Speed 5</p><p>-----------------------------------------------------------------------------------------------------------------</p><p><strong>Charge (minor; at-will)</strong></p><p>Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action the Thunderscream Charger can generate and store a Charge; Thunderscream Chargers can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended.</p><p></p><p><strong>Electrical Surge</strong></p><p>The Thunderscream Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Thunderscream Charger gains a Charge as a free action.</p><p></p><p><strong>Kick (standard; at-will) (basic melee)</strong></p><p>+17 vs AC; 1d4+4 damage</p><p></p><p><strong>Thunderscream Wail (standard; expends 1 charge) Thunder</strong></p><p>The Thunderscream Charger emits a high pitched wail which assaults the mind and rattles your ear drums with pain and annoyance. Close burst 5; +16 vs Fortitude; 2d8+5 Thunder damage and the target is dazed and takes ongoing 5 Thunder damage (save ends both).</p><p></p><p><strong>Lullaby Song (standard; expends 2 charges)</strong></p><p>A low rhythmic droning sound starts to eminate from the Thunderscream Charger. Something about the sound is easing to the mind, and you start to feel a comfortable warmth rush over you. It's so comforting that you could almost go to sleep. Close Burst 5; +16 vs Will; the target is slowed (save ends). On a failed saving throw against the slowed condition imposed by this power the target then falls prone, falls asleep, and gains the unconcious condition; if the target takes any damage it wakes up. Alternatively, another creature can take a standard action to wake up a creature rendered unconcious by this power. Being rendered unconcious by this power does not remove the slowed condition (as such, a creature could wake up and then fall back asleep as a result of failing the save again.)</p><p></p><p>STR 16 (+8) DEX 17 (+9) WIS 8 (+5) </p><p>CON 24 (+13) INT 5 (+3) CHA 9 (+5)</p><p></p><p></p><p>notes which were part of the notebook entry I found for this creature:</p><p> </p><p>"I was probably more wordy with my description of Lullaby Song than I needed to be, but -with the fiasco surrounding some of the issues with the Sleep spell- I thought it best to try to be as specific as possible about what happens via this ability.</p><p></p><p>I'm not sure how satisfied I am with the physical description I gave for the creature. My original idea was to have the creature look similar to the Boltspewer Charger, but replace the head with one which looked like old-timey loudspeakers. I couldn't quite think of a good way to explain that in terms that would make sense in the context of D&D though. If someone can figure out some language to put this concept into, I'd appreciate it."</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5477945, member: 58416"] [I]Four long metal legs each tipped with three metal prongs which resemble toes clank along the ground toward you. Seated at and balanced atop the center of the metal legs is what you assume to be the creature's body. The body looks like a thick hunk of metal and stone with cone-shaped holes of various sizes and depths carved into it. Barely; just barely, you can hear the clanking of the creature's feat echo around inside of the cones along with a low sort of crackling hiss which seems to eminate from inside the body of the creature. [/I]DC 21 Arcana check: [I]Thunderscream Chargers are the product of experiments pertaining to the prolonged exposure of the organic mind to various sounds and frequencies of sound. The most notable ability of the Thunderscream Charger -and that for which it is named- is the ability to emit a high pitched sound which dazes foes.[/I] DC 25 Arcana: [I]Thunderscream Chargers also have the ability to emit a low droning sound which puts creatures to sleep. It takes some time for the full effect to take hold, but eventually the target of such an attack will fall asleep unless the effect is resisted.[/I] [B]Thunderscream Charger Level 12 Controller[/B] Medium Natural Animate(construct) XP 700 ----------------------------------------------------------------------------------------------------------------- Initiative +9 Senses Perception +4; Blindsight 12 HP 118; Bloodied 89 AC 26 Fortitude 26 Reflex 22 Will 19 Resist 2 Thunder Immune disease, poison, sleep, gaze; also see Electrical Surge Speed 5 ----------------------------------------------------------------------------------------------------------------- [B]Charge (minor; at-will)[/B] Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action the Thunderscream Charger can generate and store a Charge; Thunderscream Chargers can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended. [B]Electrical Surge[/B] The Thunderscream Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Thunderscream Charger gains a Charge as a free action. [B]Kick (standard; at-will) (basic melee)[/B] +17 vs AC; 1d4+4 damage [B]Thunderscream Wail (standard; expends 1 charge) Thunder[/B] The Thunderscream Charger emits a high pitched wail which assaults the mind and rattles your ear drums with pain and annoyance. Close burst 5; +16 vs Fortitude; 2d8+5 Thunder damage and the target is dazed and takes ongoing 5 Thunder damage (save ends both). [B]Lullaby Song (standard; expends 2 charges)[/B] A low rhythmic droning sound starts to eminate from the Thunderscream Charger. Something about the sound is easing to the mind, and you start to feel a comfortable warmth rush over you. It's so comforting that you could almost go to sleep. Close Burst 5; +16 vs Will; the target is slowed (save ends). On a failed saving throw against the slowed condition imposed by this power the target then falls prone, falls asleep, and gains the unconcious condition; if the target takes any damage it wakes up. Alternatively, another creature can take a standard action to wake up a creature rendered unconcious by this power. Being rendered unconcious by this power does not remove the slowed condition (as such, a creature could wake up and then fall back asleep as a result of failing the save again.) STR 16 (+8) DEX 17 (+9) WIS 8 (+5) CON 24 (+13) INT 5 (+3) CHA 9 (+5) notes which were part of the notebook entry I found for this creature: "I was probably more wordy with my description of Lullaby Song than I needed to be, but -with the fiasco surrounding some of the issues with the Sleep spell- I thought it best to try to be as specific as possible about what happens via this ability. I'm not sure how satisfied I am with the physical description I gave for the creature. My original idea was to have the creature look similar to the Boltspewer Charger, but replace the head with one which looked like old-timey loudspeakers. I couldn't quite think of a good way to explain that in terms that would make sense in the context of D&D though. If someone can figure out some language to put this concept into, I'd appreciate it." [/QUOTE]
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