Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
creatures found; dusting off an old notebook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5477975" data-attributes="member: 58416"><p>Bunnodile Level 8 Skirmisher</p><p>Medium Fey Beast XP 350</p><p>--------------------------------------------------------------------------</p><p>Initiative +9 Senses: Tremorsense 2, Telepathic Echolocation</p><p>HP 89, Bloodied 44</p><p>AC 22 Fortitude 20 Reflex 21 Will 19</p><p>Resist 5 Psychic</p><p>Speed 6</p><p>Immune: Gaze</p><p>--------------------------------------------------------------------------</p><p>Bite (standard; at-will)</p><p>+13 vs AC 2d6+5 damage and the target is grabbed until the target escapes or the Bunnodile releases the target. The Bunnodile cannot make bite attacks while grabbing a creature, but it may use clamping jaws.</p><p></p><p>Clamping Jaws (standard; at-will)</p><p>If a Bunnodile begins its turn with a target grabbed in its jaws it makes an attack against the grabbed creature: +13 vs AC for 3d6+5 damage; a miss still deals half damage.</p><p></p><p>Death From Above (standard; recharge 4,5,6)</p><p>The Bunnodile leaps at its prey, shifting 6 squares and making a bite attack; on a hit it deals an extra 1d6 damage and the target is grabbed.</p><p></p><p>Bunnodile Bounce (move; recharge 3)</p><p>The Bunnodile shifts 10 squares.</p><p></p><p>Telepathic Echolocation (minor; at-will) Burst 10, Psychic</p><p>Bunnodiles cannot see or hear the way that most creatures do. They can emit a combination of telepathic and psychic pulses which function similar to a dolphin's echolocation. Until the beginning of their next turn this allows them to sense creatures within the burst; since this doesn't use sight it perfectly pinpoints creatures who are invisible or otherwise obscured by effects such as blur or displacement. This sense also tells the Bunnodile some basic information such as whether or not the creature sensed is a Bunnodile, alive, dead, sick, or neither alive nor dead.</p><p></p><p>Shared Echolocation (minor; at-will) Burst 10, Psychic</p><p>The Bunnodile can share its Telepathic Echolocation information with other Bunnodiles in the burst. In this way a group of Bunnodiles could possible "see" beyond the normal limits of their senses. For example: A PC is 9 Squares away from one Bunnodile; 19 squares away from a second Bunnodile. The first Bunnodile could use it's echolocation to "see" the PC and then send this sensory information to the second Bunnodile which would allow the second Bunnodile to "see" the PC.</p><p></p><p>Soft Fall</p><p>Bunnodiles ignore the first 30ft of fall damage.</p><p></p><p>STR 17 (+7)</p><p>CON 17 (+7)</p><p></p><p>DEX 20 (+9)</p><p>INT 4 (+1)</p><p></p><p>WIS 13 (+5)</p><p>CHA 16 (+7)</p><p></p><p>(The modifiers listed include the adjustments for 1/2 level.)</p><p></p><p></p><p></p><p><em>This strange beast can only described as something which looks like a large crocodile's snout and jaws balanced atop two oversized rabbit legs. At the back of the creature's head/body is a round tuft of hair which resembles a rabbit tail. </em></p></blockquote><p></p>
[QUOTE="Argyle King, post: 5477975, member: 58416"] Bunnodile Level 8 Skirmisher Medium Fey Beast XP 350 -------------------------------------------------------------------------- Initiative +9 Senses: Tremorsense 2, Telepathic Echolocation HP 89, Bloodied 44 AC 22 Fortitude 20 Reflex 21 Will 19 Resist 5 Psychic Speed 6 Immune: Gaze -------------------------------------------------------------------------- Bite (standard; at-will) +13 vs AC 2d6+5 damage and the target is grabbed until the target escapes or the Bunnodile releases the target. The Bunnodile cannot make bite attacks while grabbing a creature, but it may use clamping jaws. Clamping Jaws (standard; at-will) If a Bunnodile begins its turn with a target grabbed in its jaws it makes an attack against the grabbed creature: +13 vs AC for 3d6+5 damage; a miss still deals half damage. Death From Above (standard; recharge 4,5,6) The Bunnodile leaps at its prey, shifting 6 squares and making a bite attack; on a hit it deals an extra 1d6 damage and the target is grabbed. Bunnodile Bounce (move; recharge 3) The Bunnodile shifts 10 squares. Telepathic Echolocation (minor; at-will) Burst 10, Psychic Bunnodiles cannot see or hear the way that most creatures do. They can emit a combination of telepathic and psychic pulses which function similar to a dolphin's echolocation. Until the beginning of their next turn this allows them to sense creatures within the burst; since this doesn't use sight it perfectly pinpoints creatures who are invisible or otherwise obscured by effects such as blur or displacement. This sense also tells the Bunnodile some basic information such as whether or not the creature sensed is a Bunnodile, alive, dead, sick, or neither alive nor dead. Shared Echolocation (minor; at-will) Burst 10, Psychic The Bunnodile can share its Telepathic Echolocation information with other Bunnodiles in the burst. In this way a group of Bunnodiles could possible "see" beyond the normal limits of their senses. For example: A PC is 9 Squares away from one Bunnodile; 19 squares away from a second Bunnodile. The first Bunnodile could use it's echolocation to "see" the PC and then send this sensory information to the second Bunnodile which would allow the second Bunnodile to "see" the PC. Soft Fall Bunnodiles ignore the first 30ft of fall damage. STR 17 (+7) CON 17 (+7) DEX 20 (+9) INT 4 (+1) WIS 13 (+5) CHA 16 (+7) (The modifiers listed include the adjustments for 1/2 level.) [I]This strange beast can only described as something which looks like a large crocodile's snout and jaws balanced atop two oversized rabbit legs. At the back of the creature's head/body is a round tuft of hair which resembles a rabbit tail. [/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
creatures found; dusting off an old notebook
Top