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creatures found; dusting off an old notebook
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<blockquote data-quote="Argyle King" data-source="post: 5477978" data-attributes="member: 58416"><p>Dire Goldfish Swarm Level 6 Skirmisher</p><p>Small Natural Beast (aquatic)(swarm) XP 250</p><p>Initiative +10 Senses: +4 Perception</p><p>Swarm Attack Aura 1, The Dire Goldfish Swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.</p><p>HP 75, Bloodied 37</p><p>AC 20 Fortitude 19 Reflex 19 Will 17</p><p>Resist half damage from melee and ranged attacks; vulnerable 10 against close and area attacks.</p><p>Speed Swim 8</p><p>---------------------------------------------------------------------</p><p>Bite (standard; at-will)</p><p>+11 vs AC 1d6+4 and ongoing 5 damage (save ends)</p><p></p><p>Frenzy of Teeth (standard; recharge 4,5,6) Burst 1</p><p>+9 vs AC 1d6+4 and ongoing 5 damage (save ends)</p><p></p><p>Uncanny Quickness (move; at-will)</p><p>The Dire Goldfish Swarm shifts 3 squares as a move action.</p><p></p><p>STR 16 (+6) DEX 19 (+7) WIS 13 (+4)</p><p>CON 19 (+7) INT 2 (-1) CHA 10 (+3)</p><p> </p><p>===============================================</p><p> </p><p>Bloodpack Shark Level 6 Brute</p><p>Large Natural Beast (aquatic) XP 250</p><p>Initiative +5 Senses: Perception +7, low-light vision, blood sense</p><p>HP 86, Bloodied 43</p><p>AC 18, Fortitude 18, Reflex 18, Will 18</p><p>Speed Swim 8</p><p>----------------------------------------------------------------------</p><p>Bite (standard; at-will)</p><p>+9 vs AC 2d8+5</p><p></p><p>Blood Frenzy</p><p>Bloodpack Sharks have a +2 bonus to defenses and damage rolls versus bloodied opponents.</p><p></p><p>Pack Tactics</p><p>The Bloodpack Shark gains combat advantage against a target that is threatened by more than one Bloodpack Shark.</p><p></p><p>Bloodsense</p><p>Bloodpack Sharks can detect bloodied creatures as if the Bloodpack Shark had Truesight.</p><p></p><p>STR 19 (+8) DEX 16 (+6) WIS 16 (+6)</p><p>CON 16 (+6) INT 5 (+0) CHA 14 (+4)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5477978, member: 58416"] Dire Goldfish Swarm Level 6 Skirmisher Small Natural Beast (aquatic)(swarm) XP 250 Initiative +10 Senses: +4 Perception Swarm Attack Aura 1, The Dire Goldfish Swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. HP 75, Bloodied 37 AC 20 Fortitude 19 Reflex 19 Will 17 Resist half damage from melee and ranged attacks; vulnerable 10 against close and area attacks. Speed Swim 8 --------------------------------------------------------------------- Bite (standard; at-will) +11 vs AC 1d6+4 and ongoing 5 damage (save ends) Frenzy of Teeth (standard; recharge 4,5,6) Burst 1 +9 vs AC 1d6+4 and ongoing 5 damage (save ends) Uncanny Quickness (move; at-will) The Dire Goldfish Swarm shifts 3 squares as a move action. STR 16 (+6) DEX 19 (+7) WIS 13 (+4) CON 19 (+7) INT 2 (-1) CHA 10 (+3) =============================================== Bloodpack Shark Level 6 Brute Large Natural Beast (aquatic) XP 250 Initiative +5 Senses: Perception +7, low-light vision, blood sense HP 86, Bloodied 43 AC 18, Fortitude 18, Reflex 18, Will 18 Speed Swim 8 ---------------------------------------------------------------------- Bite (standard; at-will) +9 vs AC 2d8+5 Blood Frenzy Bloodpack Sharks have a +2 bonus to defenses and damage rolls versus bloodied opponents. Pack Tactics The Bloodpack Shark gains combat advantage against a target that is threatened by more than one Bloodpack Shark. Bloodsense Bloodpack Sharks can detect bloodied creatures as if the Bloodpack Shark had Truesight. STR 19 (+8) DEX 16 (+6) WIS 16 (+6) CON 16 (+6) INT 5 (+0) CHA 14 (+4) [/QUOTE]
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creatures found; dusting off an old notebook
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