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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3455669" data-attributes="member: 11368"><p><strong>#2 - Skeletal Minion of Chaos</strong></p><p></p><p>Skeletal Minion of Chaos</p><p> </p><p>Medium Undead</p><p></p><p>Hit Dice: 2d12 (13 hp)</p><p></p><p>Initiative: +4</p><p></p><p>Speed: 40 ft. (8 squares)</p><p></p><p>Armor Class: 16 (+5 natural, +1 Dex), touch 11, flat-footed 15</p><p></p><p>Base Attack/Grapple: +1/+3</p><p></p><p>Attack: Bite +3 melee (1d8+3)</p><p></p><p>Full Attack: Bite +3 melee (1d8+3)</p><p></p><p>Space/Reach: 5 ft./5 ft.</p><p></p><p>Special Attacks: Scream of the dying</p><p></p><p>Special Qualities: Darkvision 60 ft., undead traits</p><p></p><p>Saves: Fort +0, Ref +2, Will +5</p><p></p><p>Abilities: Str 15, Dex 13, Con —, Int 13, Wis 14, Cha 12</p><p></p><p>Skills: Climb +7, Jump +7, Listen +7, Move Silently +6, Spot +7 </p><p></p><p>Feats: Improved Initiative</p><p></p><p>Environment: Any</p><p></p><p>Organization: Solitary, pack (2-5), or rage (6-10)</p><p></p><p>Challenge Rating: 1</p><p></p><p>Treasure: None</p><p></p><p>Alignment: Always chaotic evil</p><p></p><p>Advancement: 3-6 HD (Medium)</p><p></p><p>Level Adjustment: —</p><p></p><p>Skeletal minions of chaos resemble animated skeletons. However, they glow faintly in complete darkness. They also possess great cunning and a twisted intelligence. Skeletal minions of chaos speak Abyssal and Common.</p><p></p><p>Skeletal minions of chaos are created when a mortal humanoid is slain by a powerful chaotic neutral or chaotic evil outsider.</p><p></p><p>A skeletal minion of chaos serves only chaos. Its only joy in existence is battle, and it loves to tear apart living creatures.</p><p></p><p>COMBAT</p><p>Skeletal minions of chaos are quick and vicious. They first loose their scream of the dying, then attack with claws or weapons.</p><p>Scream of the Dying (Su): A skeletal minion of chaos can loose a dying wail once per day, drawing upon the pain of its own death. This wail inflicts 1d4 points of sonic damage upon all living creatures within a 20-foot radius.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3455669, member: 11368"] [b]#2 - Skeletal Minion of Chaos[/b] Skeletal Minion of Chaos Medium Undead Hit Dice: 2d12 (13 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 16 (+5 natural, +1 Dex), touch 11, flat-footed 15 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d8+3) Full Attack: Bite +3 melee (1d8+3) Space/Reach: 5 ft./5 ft. Special Attacks: Scream of the dying Special Qualities: Darkvision 60 ft., undead traits Saves: Fort +0, Ref +2, Will +5 Abilities: Str 15, Dex 13, Con —, Int 13, Wis 14, Cha 12 Skills: Climb +7, Jump +7, Listen +7, Move Silently +6, Spot +7 Feats: Improved Initiative Environment: Any Organization: Solitary, pack (2-5), or rage (6-10) Challenge Rating: 1 Treasure: None Alignment: Always chaotic evil Advancement: 3-6 HD (Medium) Level Adjustment: — Skeletal minions of chaos resemble animated skeletons. However, they glow faintly in complete darkness. They also possess great cunning and a twisted intelligence. Skeletal minions of chaos speak Abyssal and Common. Skeletal minions of chaos are created when a mortal humanoid is slain by a powerful chaotic neutral or chaotic evil outsider. A skeletal minion of chaos serves only chaos. Its only joy in existence is battle, and it loves to tear apart living creatures. COMBAT Skeletal minions of chaos are quick and vicious. They first loose their scream of the dying, then attack with claws or weapons. Scream of the Dying (Su): A skeletal minion of chaos can loose a dying wail once per day, drawing upon the pain of its own death. This wail inflicts 1d4 points of sonic damage upon all living creatures within a 20-foot radius. [/QUOTE]
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