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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3455682" data-attributes="member: 11368"><p><strong>#3 - Lar</strong></p><p></p><p>LAR</p><p> </p><p>Tiny Outsider (Native)</p><p>Hit Dice: 1d8-1 (3 hp)</p><p>Initiative: +6</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +1/-10</p><p>Attack: Knife -2 melee (1d3-3)</p><p>Full Attack: Knife -2 melee (1d3-3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Outsider traits, invisibility</p><p>Saves: Fort +4, Ref +5, Will +1</p><p>Abilities: Str 4, Dex 15, Con 8, Int 10, Wis 11, Cha 10</p><p>Skills: Hide +6, Climb +8*</p><p>Feats: Improved Initiative</p><p>Environment: Urban</p><p>Organization: Solitary</p><p>Challenge Rating: 1/6</p><p>Treasure: None</p><p>Alignment: Always lawful (any)</p><p>Advancement: 3–4 HD (Medium); 5–6 HD (Large)</p><p>Level Adjustment: —</p><p>A lar is usually invisible. If seen or made visible by magic (such as see invisibility or invisibility purge) or if it wishes to be seen, it appears as a tiny, metallic-skinned humanoid without facial features. Lawful-good lares are golden-skinned, lawful-neutral ones are grey, and lawful-evil ones are bloodred. A lar is about 15” tall and weighs about 2 lbs.</p><p>COMBAT</p><p>A lar will not fight unless forced.</p><p>Spell-like Abilities (Sp): At will – detect chaos, detect magic, virtue. 1/day – heal minor wounds (if good or neutral), inflict minor wounds (if evil). </p><p>Invisibility (Sp): A lar is normally invisible, as the invisibility spell. If it becomes visible (due to attacking or invisibility purge), it becomes invisible again in 1 minute.</p><p>Skills: Lares have a +4 racial bonus on Climb checks due to their supple limbs.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3455682, member: 11368"] [b]#3 - Lar[/b] LAR Tiny Outsider (Native) Hit Dice: 1d8-1 (3 hp) Initiative: +6 Speed: 20 ft. (4 squares) Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12 Base Attack/Grapple: +1/-10 Attack: Knife -2 melee (1d3-3) Full Attack: Knife -2 melee (1d3-3) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities: Outsider traits, invisibility Saves: Fort +4, Ref +5, Will +1 Abilities: Str 4, Dex 15, Con 8, Int 10, Wis 11, Cha 10 Skills: Hide +6, Climb +8* Feats: Improved Initiative Environment: Urban Organization: Solitary Challenge Rating: 1/6 Treasure: None Alignment: Always lawful (any) Advancement: 3–4 HD (Medium); 5–6 HD (Large) Level Adjustment: — A lar is usually invisible. If seen or made visible by magic (such as see invisibility or invisibility purge) or if it wishes to be seen, it appears as a tiny, metallic-skinned humanoid without facial features. Lawful-good lares are golden-skinned, lawful-neutral ones are grey, and lawful-evil ones are bloodred. A lar is about 15” tall and weighs about 2 lbs. COMBAT A lar will not fight unless forced. Spell-like Abilities (Sp): At will – detect chaos, detect magic, virtue. 1/day – heal minor wounds (if good or neutral), inflict minor wounds (if evil). Invisibility (Sp): A lar is normally invisible, as the invisibility spell. If it becomes visible (due to attacking or invisibility purge), it becomes invisible again in 1 minute. Skills: Lares have a +4 racial bonus on Climb checks due to their supple limbs. [/QUOTE]
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