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Creatures who succesfully save immune for 24 hours...
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<blockquote data-quote="heliopolix" data-source="post: 2303930" data-attributes="member: 15956"><p>I have happened across several special abilities that have the caveat "A creature that <strong> successfully </strong> saves versus this affect cannot be affected by the same monster's affect for 24 hours". Take a look at a ghost's Horrific Appearance or a Troglodyte's stench ability to see what I mean. </p><p></p><p>Horrific Appearance: All living creatures within 60 ft. make will save or take 1d4 str, dex & con damage. Creatures that save are immune to this ghost's appearance for 24 hours.</p><p></p><p>Troglodyte Stench: All non-troglodytes within 30 ft. make fort save or be sickened for 10 rounds. Creatures that save immune to same troglodyte's stench for 24 hours.</p><p></p><p>My question is: do creatures that fail against the first save need to make another saving throw the next round if they are still in the affected area?</p><p></p><p>For example, say Joe Fighter bravely charges Ghostly Barkeep with his Masterwork Barstool-Leg-of-Ghostly-Barkeep-Slaying. Ghostly Barkeep was burned to death so he don't look so pretty. Joe Fighter gets within 60 ft of the barkeep, and fails his will save, taking 1d4 str, dex, & con damage. Whiff with the Barstool-Leg. Next round, Joe Fighter is still bravely melee-ing with his MWBsLoGBS. Does he need to save again? If so, Ghostly Barkeep will soon have a new companion, Ghostly-Fighter-who-though-he-clould-slay-Ghostly-Barkeep-with-his-masterwork-barstool-leg-of-Ghostly-Barkeep-slaying.</p><p></p><p>Silly example aside, my question is serious. Thanks in advance for your insight.</p><p></p><p>heliopolix</p></blockquote><p></p>
[QUOTE="heliopolix, post: 2303930, member: 15956"] I have happened across several special abilities that have the caveat "A creature that [b] successfully [/b] saves versus this affect cannot be affected by the same monster's affect for 24 hours". Take a look at a ghost's Horrific Appearance or a Troglodyte's stench ability to see what I mean. Horrific Appearance: All living creatures within 60 ft. make will save or take 1d4 str, dex & con damage. Creatures that save are immune to this ghost's appearance for 24 hours. Troglodyte Stench: All non-troglodytes within 30 ft. make fort save or be sickened for 10 rounds. Creatures that save immune to same troglodyte's stench for 24 hours. My question is: do creatures that fail against the first save need to make another saving throw the next round if they are still in the affected area? For example, say Joe Fighter bravely charges Ghostly Barkeep with his Masterwork Barstool-Leg-of-Ghostly-Barkeep-Slaying. Ghostly Barkeep was burned to death so he don't look so pretty. Joe Fighter gets within 60 ft of the barkeep, and fails his will save, taking 1d4 str, dex, & con damage. Whiff with the Barstool-Leg. Next round, Joe Fighter is still bravely melee-ing with his MWBsLoGBS. Does he need to save again? If so, Ghostly Barkeep will soon have a new companion, Ghostly-Fighter-who-though-he-clould-slay-Ghostly-Barkeep-with-his-masterwork-barstool-leg-of-Ghostly-Barkeep-slaying. Silly example aside, my question is serious. Thanks in advance for your insight. heliopolix [/QUOTE]
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