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Creatures with DR versus Magical Weapons
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<blockquote data-quote="kreynolds" data-source="post: 550860" data-attributes="member: 2829"><p>Where does it state this? You can't really apply all the rules for an enhancement bonus to a natural enhancement bonus when they aren't the same.</p><p></p><p></p><p></p><p>Right. So we know that adamantine does not possess a true enhancement bonus, and for one reason (possibly two):</p><p></p><p>1) It does not bypass DR.</p><p>2) It does not receive the increase in hardness and hit points.</p><p></p><p></p><p></p><p>I still disagree. I think the context of an enhancement bonus in Strike a Weapon is referring to a magical enhancmenent bonus, as it specifically refers to weapons with an enhancment bonus receiving +1 to their hardness and hit points, and I am not aware of anything stating that adamantine receives such a bonus. To simply say that it is enough of an enhancement bonus to count doesn't cut it, as that is the same argument that was put forth by many here for explaining why an adamantine weapon bypasses DR, and it was incorrect. The argument was based on "Well, the word 'enhancement' is in there, and that's enough", only it's not enough.</p><p></p><p>A natural enhancement bonus and a magical enhancement bonus are not the same. Granted, it took the release of the MMII to further explain what had been stated in many Sage replys, that the natural enhancement bonus on adamantine is not treated identically to a magical enhancement bonus. I think applying the bonus to hardness and hit points, without it being stated that it should receive it, is the same folly that many made before.</p><p></p><p>That's just my opinion though.</p><p></p><p></p><p></p><p>I'm sure he'd say the same thing, but Monte and I rarely agree on anything. He tends to make rash rulings just like I do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 550860, member: 2829"] Where does it state this? You can't really apply all the rules for an enhancement bonus to a natural enhancement bonus when they aren't the same. Right. So we know that adamantine does not possess a true enhancement bonus, and for one reason (possibly two): 1) It does not bypass DR. 2) It does not receive the increase in hardness and hit points. I still disagree. I think the context of an enhancement bonus in Strike a Weapon is referring to a magical enhancmenent bonus, as it specifically refers to weapons with an enhancment bonus receiving +1 to their hardness and hit points, and I am not aware of anything stating that adamantine receives such a bonus. To simply say that it is enough of an enhancement bonus to count doesn't cut it, as that is the same argument that was put forth by many here for explaining why an adamantine weapon bypasses DR, and it was incorrect. The argument was based on "Well, the word 'enhancement' is in there, and that's enough", only it's not enough. A natural enhancement bonus and a magical enhancement bonus are not the same. Granted, it took the release of the MMII to further explain what had been stated in many Sage replys, that the natural enhancement bonus on adamantine is not treated identically to a magical enhancement bonus. I think applying the bonus to hardness and hit points, without it being stated that it should receive it, is the same folly that many made before. That's just my opinion though. I'm sure he'd say the same thing, but Monte and I rarely agree on anything. He tends to make rash rulings just like I do. :) [/QUOTE]
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