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*Pathfinder & Starfinder
Creatures with DR versus Magical Weapons
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<blockquote data-quote="Caliban" data-source="post: 550873" data-attributes="member: 284"><p>Um, where does it say that a natural enhancement bonus is not the same as an enhancement bonus? </p><p></p><p>I can see where it says that a natural enhancement bonus is not the same a magical enhancement bonus, but when it refers to just an "enhancement bonus" it seems to be referring to either type of enhancement bonus. </p><p></p><p></p><p></p><p>You still haven't shown anything that specifically supports your second point. </p><p></p><p></p><p></p><p>Adamantite weapons have an enhancement bonus. </p><p></p><p>The statement in the PHB simply says that weapons with an "enhancement bonus" get the hardness/hit point increase, it doesn't differentiate between a magical or a natural enhancement bonus. </p><p></p><p></p><p></p><p></p><p>It would have been enough if it hadn't stated in the DR section that magical weapons are needed. It didn't state it very clearly, but it did state it. And it was later clarified by the Sage and the MM2. </p><p></p><p></p><p></p><p>No arguement there. Magical enhancement bonuses allow a weapon to bypass DR and be enchanted with weapon special abilities. </p><p></p><p>As far as I can tell, those are the only differences between a magical an natural enhancement bonus. </p><p></p><p>They are very similar, and do pretty much the same thing, except when it comes to things that specifically require magic.</p><p></p><p>Why would it require magic to increase the hardness and hit points of a weapon? Adamantite already does this, why wouldn't it's enhancement bonus also give an small extra increase?</p><p></p><p></p><p></p><p>Pretty much. </p><p></p><p></p><p></p><p>So you wouldn't accept the ruling of two out of three of the core rule game designers?</p><p></p><p>You accept that the Sage was correct on the original clarification about needing a magical enhancement bonus to bypass a creatures DR, but you don't accept that he's correct in stating that it's not needed to sunder a weapon?</p></blockquote><p></p>
[QUOTE="Caliban, post: 550873, member: 284"] Um, where does it say that a natural enhancement bonus is not the same as an enhancement bonus? I can see where it says that a natural enhancement bonus is not the same a magical enhancement bonus, but when it refers to just an "enhancement bonus" it seems to be referring to either type of enhancement bonus. [b][/b] You still haven't shown anything that specifically supports your second point. [b][/b] Adamantite weapons have an enhancement bonus. The statement in the PHB simply says that weapons with an "enhancement bonus" get the hardness/hit point increase, it doesn't differentiate between a magical or a natural enhancement bonus. [b][/b] It would have been enough if it hadn't stated in the DR section that magical weapons are needed. It didn't state it very clearly, but it did state it. And it was later clarified by the Sage and the MM2. [b][/b] No arguement there. Magical enhancement bonuses allow a weapon to bypass DR and be enchanted with weapon special abilities. As far as I can tell, those are the only differences between a magical an natural enhancement bonus. They are very similar, and do pretty much the same thing, except when it comes to things that specifically require magic. Why would it require magic to increase the hardness and hit points of a weapon? Adamantite already does this, why wouldn't it's enhancement bonus also give an small extra increase? Pretty much. [b][/B] So you wouldn't accept the ruling of two out of three of the core rule game designers? You accept that the Sage was correct on the original clarification about needing a magical enhancement bonus to bypass a creatures DR, but you don't accept that he's correct in stating that it's not needed to sunder a weapon? [/QUOTE]
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