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Creatures with Reach using Reach Weapons
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<blockquote data-quote="rilus" data-source="post: 1829374" data-attributes="member: 25520"><p>To me that rule about not being able to attack an adjacent enemy with a reach weapon makes no sense. I mean, if you use a spiked chain for instance, you can't make your chain just "jump" over the adjacent spaces around you. If I am surrounded by enemies and I try to hit someone in the very back, chances are, I will hit one of the enemies adjacent to me before my chain gets to the guys behind them.</p><p></p><p>That's why, whenever any of my players use reach weapons, be it lances, chains, etc, I always let them use them on anyone, even on enemies normally within the "untouchable region", but with only half their attack bonus. It's a lot harder to hit someone standing five feet away from you with a lance, but it is definitely not impossible.</p><p></p><p>Here's a quick rundown of the rules I use for reach weapons:</p><p>Imagine you're using a lance and you have a Gnoll five feet from you and an Orc ten feet from you right behind the gnoll.</p><p></p><p>Situation 1: If you're trying to attack the Orc without harming the Gnoll, you only get half your attack bonus.</p><p></p><p>Situation 2: If you don't care if you hurt Gnoll, then you get no penalty against the Orc, but you still have a penalty against the Gnoll.</p><p></p><p>Resolution A for Situation 2:If you hit both the Gnoll AND the Orc, you hurt the Gnoll at normal damage and the Orc with a -6 penalty because you're having to go through the Gnoll to hit the Orc. So, sometimes, if you don't hit hard enough, you may cause very little to no damage to the Orc as you went through the Gnoll.</p><p></p><p>Resolution B for Situation 2: If you only hit the Orc, you deal full damage as the Gnoll evaded your attack.</p></blockquote><p></p>
[QUOTE="rilus, post: 1829374, member: 25520"] To me that rule about not being able to attack an adjacent enemy with a reach weapon makes no sense. I mean, if you use a spiked chain for instance, you can't make your chain just "jump" over the adjacent spaces around you. If I am surrounded by enemies and I try to hit someone in the very back, chances are, I will hit one of the enemies adjacent to me before my chain gets to the guys behind them. That's why, whenever any of my players use reach weapons, be it lances, chains, etc, I always let them use them on anyone, even on enemies normally within the "untouchable region", but with only half their attack bonus. It's a lot harder to hit someone standing five feet away from you with a lance, but it is definitely not impossible. Here's a quick rundown of the rules I use for reach weapons: Imagine you're using a lance and you have a Gnoll five feet from you and an Orc ten feet from you right behind the gnoll. Situation 1: If you're trying to attack the Orc without harming the Gnoll, you only get half your attack bonus. Situation 2: If you don't care if you hurt Gnoll, then you get no penalty against the Orc, but you still have a penalty against the Gnoll. Resolution A for Situation 2:If you hit both the Gnoll AND the Orc, you hurt the Gnoll at normal damage and the Orc with a -6 penalty because you're having to go through the Gnoll to hit the Orc. So, sometimes, if you don't hit hard enough, you may cause very little to no damage to the Orc as you went through the Gnoll. Resolution B for Situation 2: If you only hit the Orc, you deal full damage as the Gnoll evaded your attack. [/QUOTE]
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