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<blockquote data-quote="whardell" data-source="post: 5509594" data-attributes="member: 6669032"><p>OK here we go:</p><p></p><p>- the green dragon lair, the elves have not heard anything specific, recent about the lair. They are aware of the legend of Golden Eagle and that he supposedly fought a green somewhere in the area. Moon Wolf came through asking many of the same questions and seemed to have been heading the same direction.</p><p></p><p>-Golden Eagle, same details you have heard before, Warrior, came from common stock? from the local human tribes. Fought in some battles and then adventured before settling down on the spoils of his work. Last known whereabouts was headed toward the Dragon Arcterrix.</p><p></p><p>Moon Wolf - Recently came through, Mul, Warrior, Carried a very large Hammer. Seemed like a decent fellow, fits the description previously given. He was kind to those he met, donated some to the shrine [multi-denominational]. Was very goal oriented, wanted to know about the dangers that were ahead, very much in a hurry to get moving, took some convincing to get him to stay the night here rather than push on into the valley. Left with a couple of elves that had just come of age, they were headed out into the wilds for their proving.</p><p></p><p>Necromancers of Grey Peak - Streetwise gets you some funny looks, but you do get some information. They are on the north side of the mainland continent, isolated. Apparently a group of necromancers decided to study the ruins of Sumara (think Pompeii) for the unique necromantic energies contained therein. They were fairly unqiue among their kind as they leaned more toward neutrality than evil and were generally quite lawful. Longstory short they built a city state that has one of the high standard of living in the world. Of course you have to accept the fact that their workforce consists of animated skeletons and zombies, and that when any citizen dies their remains will join them. [*GM note: Their significance to the plot is at this point nonexistent, other than they pioneered the magical processes needed to create the item that the rat was carrying]</p><p></p><p>- The Dungeon of Graves - This may be somewhat of a repeat of prior posted information: Originally the dungeon was a small complex controlled by a cult of Orcus, throughout the ages the cult grew and armies of light (mostly from the West Tower) assaulted the complex. The last great crusade was about 200 years ago... right around the time the Order of the West Tower was destroyed. Now the dungeon is a sprawling complex of more than a dozen floors (accounts vary) some say 30 or more levels. What is not disputed is that there is a vast amount of treasure to be found in its confines if you care to look.</p><p></p><p>-> Rumors you glean about the Dungeon</p><p>- A great priest was sealed behind a door with 7 arcane seals, if he could be freed good would benefit greatly.</p><p>- Demonic lizards lair in the magma pools of one of the deeper levels and supposedly one of these pools is pure molten gold.</p><p>- The great knight Bannor was overcome by a horde of enemies before being struck down by the cyclops king, his greatsword must still be in the dungeon.</p><p>- Zelkir the powerful holy wizard that once crusaded against the dungeon is now a lich and works to defend the place from adventurers.</p><p>- Inside is a corridor of white stone that is powerfully cursed. Any that walk down it will die.</p></blockquote><p></p>
[QUOTE="whardell, post: 5509594, member: 6669032"] OK here we go: - the green dragon lair, the elves have not heard anything specific, recent about the lair. They are aware of the legend of Golden Eagle and that he supposedly fought a green somewhere in the area. Moon Wolf came through asking many of the same questions and seemed to have been heading the same direction. -Golden Eagle, same details you have heard before, Warrior, came from common stock? from the local human tribes. Fought in some battles and then adventured before settling down on the spoils of his work. Last known whereabouts was headed toward the Dragon Arcterrix. Moon Wolf - Recently came through, Mul, Warrior, Carried a very large Hammer. Seemed like a decent fellow, fits the description previously given. He was kind to those he met, donated some to the shrine [multi-denominational]. Was very goal oriented, wanted to know about the dangers that were ahead, very much in a hurry to get moving, took some convincing to get him to stay the night here rather than push on into the valley. Left with a couple of elves that had just come of age, they were headed out into the wilds for their proving. Necromancers of Grey Peak - Streetwise gets you some funny looks, but you do get some information. They are on the north side of the mainland continent, isolated. Apparently a group of necromancers decided to study the ruins of Sumara (think Pompeii) for the unique necromantic energies contained therein. They were fairly unqiue among their kind as they leaned more toward neutrality than evil and were generally quite lawful. Longstory short they built a city state that has one of the high standard of living in the world. Of course you have to accept the fact that their workforce consists of animated skeletons and zombies, and that when any citizen dies their remains will join them. [*GM note: Their significance to the plot is at this point nonexistent, other than they pioneered the magical processes needed to create the item that the rat was carrying] - The Dungeon of Graves - This may be somewhat of a repeat of prior posted information: Originally the dungeon was a small complex controlled by a cult of Orcus, throughout the ages the cult grew and armies of light (mostly from the West Tower) assaulted the complex. The last great crusade was about 200 years ago... right around the time the Order of the West Tower was destroyed. Now the dungeon is a sprawling complex of more than a dozen floors (accounts vary) some say 30 or more levels. What is not disputed is that there is a vast amount of treasure to be found in its confines if you care to look. -> Rumors you glean about the Dungeon - A great priest was sealed behind a door with 7 arcane seals, if he could be freed good would benefit greatly. - Demonic lizards lair in the magma pools of one of the deeper levels and supposedly one of these pools is pure molten gold. - The great knight Bannor was overcome by a horde of enemies before being struck down by the cyclops king, his greatsword must still be in the dungeon. - Zelkir the powerful holy wizard that once crusaded against the dungeon is now a lich and works to defend the place from adventurers. - Inside is a corridor of white stone that is powerfully cursed. Any that walk down it will die. [/QUOTE]
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