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<blockquote data-quote="whardell" data-source="post: 5601632" data-attributes="member: 6669032"><p>Neither of you can make any further guesses at anything you have learned and you are all ready to go straight for the bandits.</p><p></p><p>You push deeper into the caverns, the dripping sounds of water are soon replaced by a faint chanting that echoes off the walls. Though you cannot make out the words, you know the dread feeling in the pit of your stomach. This is magic, dark magic. Soon you catch the faint smell of Brimstone, mixed with something earthy and rotting.</p><p></p><p>You round the corner that the map suggests will drop you right into the front of the bandits lair. The map proves true.</p><p></p><p>The cavern is wide, deep, and surprisingly level. You are standing at the southern edge and the only other exit appears to be a large low tunnel to the north. Between you and the exit is a small pool of, what appears to be, bubbling tar. The chanting comes from further down the tunnel to the north. Surrounding the pool are Five human men, the centermost, obviously the leader seems to have a misty aura and a faint green glow behind his eyes. As you enter the cave a shape emerges from the center of the pool, it appears to be some kind of Demon or Devil, with pinkish skin that oozes the same tar as the pool. It looks at you, "You are too late to stop us, the Cudgel walks the world and the Iron Tower will reign!"</p><p></p><p>This would be a roll initiative situation.</p></blockquote><p></p>
[QUOTE="whardell, post: 5601632, member: 6669032"] Neither of you can make any further guesses at anything you have learned and you are all ready to go straight for the bandits. You push deeper into the caverns, the dripping sounds of water are soon replaced by a faint chanting that echoes off the walls. Though you cannot make out the words, you know the dread feeling in the pit of your stomach. This is magic, dark magic. Soon you catch the faint smell of Brimstone, mixed with something earthy and rotting. You round the corner that the map suggests will drop you right into the front of the bandits lair. The map proves true. The cavern is wide, deep, and surprisingly level. You are standing at the southern edge and the only other exit appears to be a large low tunnel to the north. Between you and the exit is a small pool of, what appears to be, bubbling tar. The chanting comes from further down the tunnel to the north. Surrounding the pool are Five human men, the centermost, obviously the leader seems to have a misty aura and a faint green glow behind his eyes. As you enter the cave a shape emerges from the center of the pool, it appears to be some kind of Demon or Devil, with pinkish skin that oozes the same tar as the pool. It looks at you, "You are too late to stop us, the Cudgel walks the world and the Iron Tower will reign!" This would be a roll initiative situation. [/QUOTE]
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