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Creepy Cryx
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<blockquote data-quote="ZenBear" data-source="post: 7531910" data-attributes="member: 6957489"><p><strong><u><a href="https://warmachineuniversity.com/mw/index.php/Cryx" target="_blank"><span style="color: #000080"><em>Creepy Cryx</em></span></a></u></strong></p><p><strong></strong></p><p><strong><u><a href="https://warmachineuniversity.com/mw/index.php/Bane_Warriors" target="_blank"><span style="color: #000080">Bane Warrior</span></a></u></strong></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Medium undead, neutral evil</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: inherit">AC:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 14 (ring mail) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">HP:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 58 (9d8+18) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">Speed:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 30 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">STR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 12 (+1) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">DEX:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 10 (0)</span></span><span style="color: #000000"><span style="font-family: inherit"> <strong>CON:</strong></span></span><span style="color: #000000"><span style="font-family: inherit"> 14 (+2)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">INT:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 8 (-1) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">WIS:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 10 (0) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CHA:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 8 (-1)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Weapon Master:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> When making an attack with a War Axe, the Bane Warrior deals one extra die of damage.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Dark Shroud:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> While in this creature's melee range, enemies take an additional 2 (1d4) necrotic damage.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Incorporeal Movement:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Bane Warrior can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Actions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>War Axe:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d10+1) slashing damage</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">CR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 1 (200 XP)</span></span></p><p></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Bane Warrior Officer</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Medium undead, neutral evil</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: inherit">AC: </span></span></strong><span style="color: #000000"><span style="font-family: inherit">14 (ring mail) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">HP:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 58 (9d8+18) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">Speed:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 30 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">STR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 12 (+1) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">DEX: </span></span></strong><span style="color: #000000"><span style="font-family: inherit">10 (0) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CON:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 14 (+2)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">INT: </span></span></strong><span style="color: #000000"><span style="font-family: inherit">10 (0) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">WIS:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 10 (0) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CHA:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 10 (0)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Weapon Master:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> When making an attack with a War Axe, the Bane Warrior deals one extra die of damage.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Dark Shroud:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> While in this creature's melee range, enemies take an additional 2 (1d4) necrotic damage.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Incorporeal Movement:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Bane Warrior can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Binding Aura:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Officer and all Bane Warriors within 30 ft. gain Undead Fortitude.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Undead Fortitude:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> If damage reduces the Bane Warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bane Warrior drops to 1 hit point instead.</span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Actions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Void Bringer (Recharge after a Short or Long Rest):</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Revive 3 (1d3+1) Bane Warriors that have died in the past 1 minute.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Multiattack:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Officer makes two War Axe attacks.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>War Axe: </em></span></span></strong><span style="color: #000000"><span style="font-family: inherit">Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8+1) slashing damage</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">CR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 2 (450 XP)</span></span></p><p></p><p><u><strong><a href="https://warmachineuniversity.com/mw/index.php/Mechanithralls" target="_blank"><span style="color: #000080">Mechanithrall</span></a></strong></u></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Medium undead, neutral evil</strong></span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">AC:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 8 </span></span><strong><span style="color: #000000"><span style="font-family: inherit">HP:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 30 (4d8+12)</span></span><strong><span style="color: #000000"><span style="font-family: inherit">Speed:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 20 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">STR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 14 (+2) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">DEX:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 6 (-2) </span></span><span style="color: #000000"><span style="font-family: inherit"><strong>CON</strong>:</span></span><span style="color: #000000"><span style="font-family: inherit"> 16 (+3)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">INT:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 3 (-4) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">WIS:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 6 (-2) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CHA:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 5 (-3)</span></span></p><p><strong><span style="color: #333333"><span style="font-family: inherit">Damage Immunities:</span></span></strong><span style="color: #333333"><span style="font-family: inherit"> poison</span></span></p><p><strong><span style="color: #333333"><span style="font-family: inherit">Condition Immunities:</span></span></strong><span style="color: #333333"><span style="font-family: inherit"> poisoned</span></span></p><p><strong><span style="color: #333333"><span style="font-family: inherit">Senses: </span></span></strong><span style="color: #333333"><span style="font-family: inherit">darkvision 60 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Languages:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> understands the languages it knew in life but can’t speak</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Loathsome Limbs:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Whenever the Thrall takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">1-8: One leg is severed from the Thrall if it has any legs left.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">9-16: One arm is severed from the Thrall if it has any arms left.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">17-20: The Thrall is decapitated.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>If the Thrall is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the Thrall’s initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the Thrall’s hit points.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>A severed leg is unable to attack and has a speed of 5 feet.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>A severed arm has a speed of 5 feet and can make one slam attack on its turn, with disadvantage on the attack roll. Each time the Thrall loses an arm, it loses a slam attack.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>If its head is severed, the Thrall’s body is blinded.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>The Thrall’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can’t benefit from bonuses to speed.</em></span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Actions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Multiattack:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Mechanithrall makes two slam attacks.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em><strong>Slam:</strong></em></span></span><span style="color: #000000"><span style="font-family: inherit"> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">CR: </span></span></strong><span style="color: #000000"><span style="font-family: inherit">1 (200 XP)</span></span></p><p></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Brute Thrall</span></span></strong></u></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Large undead, neutral evi</strong>l</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">AC:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 8 </span></span><strong><span style="color: #000000"><span style="font-family: inherit">HP:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 85 (9d10+36) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">Speed:</span></span></strong><span style="color: #000000"><span style="font-family: inherit">30 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">STR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 19 (+4)</span></span><strong><span style="color: #000000"><span style="font-family: inherit">DEX:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 6 (-2)</span></span><strong><span style="color: #000000"><span style="font-family: inherit">CON:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 18 (+4)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">INT:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 3 (-4) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">WIS:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 6 (-2) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CHA:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 5 (-3)</span></span></p><p><strong><span style="color: #333333"><span style="font-family: inherit">Damage Immunities:</span></span></strong><span style="color: #333333"><span style="font-family: inherit"> poison</span></span></p><p><strong><span style="color: #333333"><span style="font-family: inherit">Condition Immunities:</span></span></strong><span style="color: #333333"><span style="font-family: inherit"> poisoned</span></span></p><p><strong><span style="color: #333333"><span style="font-family: inherit">Senses: </span></span></strong><span style="color: #333333"><span style="font-family: inherit">darkvision 60 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Languages:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> understands the languages it knew in life but can’t speak</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Loathsome Limbs:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Whenever the Thrall takes at least 15 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">1-8: One leg is severed from the Thrall if it has any legs left.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">9-16: One arm is severed from the Thrall if it has any arms left.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">17-20: The Thrall is decapitated.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>If the Thrall is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the Thrall’s initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the Thrall’s hit points.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>A severed leg is unable to attack and has a speed of 5 feet.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>A severed arm has a speed of 5 feet and can make one slam attack on its turn, with disadvantage on the attack roll. Each time the Thrall loses an arm, it loses a slam attack.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>If its head is severed, the Thrall’s body is blinded.</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><em>The Thrall’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can’t benefit from bonuses to speed.</em></span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Actions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Multiattack:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Brute Thrall makes two slam attacks.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Slam:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) </span></span><span style="color: #000000">bludgeoning</span><span style="color: #000000"><span style="font-family: inherit"> damage.</span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Reactions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Shield Guard:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> When an adjacent ally is hit by a ranged attack from a creature the Brute Thrall can see, the Brute Thrall can choose to be hit by the attack instead.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">CR: </span></span></strong><span style="color: #000000"><span style="font-family: inherit">2 (450 XP)</span></span></p><p> </p><p><u><strong><a href="https://warmachineuniversity.com/mw/index.php/Necrosurgeon_%26_Stitch_Thralls" target="_blank"><span style="color: #000080">Necrosurgeon</span></a></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Medium undead, neutral evil</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: inherit">AC:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 12 </span></span><strong><span style="color: #000000"><span style="font-family: inherit">HP:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 45 (10d8) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">Speed:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 30 ft.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">STR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 8 (-1) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">DEX:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 14 (+2) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CON:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 10 (0)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">INT:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 12 (+1) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">WIS:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 16 (+3) </span></span><strong><span style="color: #000000"><span style="font-family: inherit">CHA:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 10 (0)</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Skills:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Arcana +3, Medicine +5</span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Actions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Body Snatcher: </em></span></span></strong><span style="color: #000000"><span style="font-family: inherit">The Necrosurgeon casts Gentle Repose.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Necrosurgery:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> Heal target undead creature within 5 ft. for 1d6+4, </span></span><span style="color: #000000"><span style="font-family: inherit">plus additional hit points equal to the creature's maximum number of hit dice, </span></span><span style="color: #000000"><span style="font-family: inherit">and restore one lost body part if any are missing.</span></span></p><p><strong><span style="font-family: inherit"><em><a href="https://www.youtube.com/watch?v=7BnOUOkcr9c" target="_blank"><span style="color: #000080">Reanimator</span></a><span style="color: #000080">:</span></em></span></strong><span style="color: #000000"><span style="font-family: inherit"> The Necrosurgeon casts Animate Dead as a 4th level spell, creating Mechanithralls.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Gutsplitter:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> +4 to hit, 4 (1d4+2) piercing damage.</span></span></p><p><u><strong><span style="color: #000000"><span style="font-family: inherit">Reactions</span></span></strong></u></p><p><strong><span style="color: #000000"><span style="font-family: inherit"><em>Sacrificial Pawn:</em></span></span></strong><span style="color: #000000"><span style="font-family: inherit"> When a creature the Necrosurgeon can see targets it with an attack, the Necrosurgeon chooses a Thrall within 5 feet of it. The chosen Thrall becomes the target instead.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: inherit">CR:</span></span></strong><span style="color: #000000"><span style="font-family: inherit"> 1/4</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p></blockquote><p></p>
[QUOTE="ZenBear, post: 7531910, member: 6957489"] [B][U][URL="https://warmachineuniversity.com/mw/index.php/Cryx"][COLOR=#000080][I]Creepy Cryx[/I][/COLOR][/URL][/U] [U][URL="https://warmachineuniversity.com/mw/index.php/Bane_Warriors"][COLOR=#000080]Bane Warrior[/COLOR][/URL][/U][/B] [B][COLOR=#000000][FONT='inherit']Medium undead, neutral evil[/FONT][/COLOR][/B] [B][COLOR=#000000][FONT='inherit']AC:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 14 (ring mail) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']HP:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 58 (9d8+18) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']Speed:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 30 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']STR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 12 (+1) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']DEX:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 10 (0)[/FONT][/COLOR][COLOR=#000000][FONT='inherit'] [B]CON:[/B][/FONT][/COLOR][COLOR=#000000][FONT='inherit'] 14 (+2)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']INT:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 8 (-1) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']WIS:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 10 (0) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CHA:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 8 (-1)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Weapon Master:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] When making an attack with a War Axe, the Bane Warrior deals one extra die of damage.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Dark Shroud:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] While in this creature's melee range, enemies take an additional 2 (1d4) necrotic damage.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Incorporeal Movement:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] The Bane Warrior can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Actions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]War Axe:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d10+1) slashing damage[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']CR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 1 (200 XP)[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Bane Warrior Officer[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit']Medium undead, neutral evil[/FONT][/COLOR][/B] [B][COLOR=#000000][FONT='inherit']AC: [/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']14 (ring mail) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']HP:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 58 (9d8+18) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']Speed:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 30 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']STR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 12 (+1) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']DEX: [/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']10 (0) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CON:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 14 (+2)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']INT: [/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']10 (0) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']WIS:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 10 (0) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CHA:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 10 (0)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Weapon Master:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] When making an attack with a War Axe, the Bane Warrior deals one extra die of damage.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Dark Shroud:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] While in this creature's melee range, enemies take an additional 2 (1d4) necrotic damage.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Incorporeal Movement:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] The Bane Warrior can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Binding Aura:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] The Officer and all Bane Warriors within 30 ft. gain Undead Fortitude.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Undead Fortitude:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] If damage reduces the Bane Warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bane Warrior drops to 1 hit point instead.[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Actions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]Void Bringer (Recharge after a Short or Long Rest):[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Revive 3 (1d3+1) Bane Warriors that have died in the past 1 minute.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Multiattack:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] The Officer makes two War Axe attacks.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]War Axe: [/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8+1) slashing damage[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']CR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 2 (450 XP)[/FONT][/COLOR] [U][B][URL="https://warmachineuniversity.com/mw/index.php/Mechanithralls"][COLOR=#000080]Mechanithrall[/COLOR][/URL][/B][/U] [COLOR=#000000][FONT='inherit'][B]Medium undead, neutral evil[/B][/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']AC:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 8 [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']HP:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 30 (4d8+12)[/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']Speed:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 20 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']STR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 14 (+2) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']DEX:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 6 (-2) [/FONT][/COLOR][COLOR=#000000][FONT='inherit'][B]CON[/B]:[/FONT][/COLOR][COLOR=#000000][FONT='inherit'] 16 (+3)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']INT:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 3 (-4) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']WIS:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 6 (-2) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CHA:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 5 (-3)[/FONT][/COLOR] [B][COLOR=#333333][FONT='inherit']Damage Immunities:[/FONT][/COLOR][/B][COLOR=#333333][FONT='inherit'] poison[/FONT][/COLOR] [B][COLOR=#333333][FONT='inherit']Condition Immunities:[/FONT][/COLOR][/B][COLOR=#333333][FONT='inherit'] poisoned[/FONT][/COLOR] [B][COLOR=#333333][FONT='inherit']Senses: [/FONT][/COLOR][/B][COLOR=#333333][FONT='inherit']darkvision 60 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']Languages:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] understands the languages it knew in life but can’t speak[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Loathsome Limbs:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Whenever the Thrall takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']1-8: One leg is severed from the Thrall if it has any legs left.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']9-16: One arm is severed from the Thrall if it has any arms left.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']17-20: The Thrall is decapitated.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]If the Thrall is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the Thrall’s initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the Thrall’s hit points.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]A severed leg is unable to attack and has a speed of 5 feet.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]A severed arm has a speed of 5 feet and can make one slam attack on its turn, with disadvantage on the attack roll. Each time the Thrall loses an arm, it loses a slam attack.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]If its head is severed, the Thrall’s body is blinded.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]The Thrall’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can’t benefit from bonuses to speed.[/I][/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Actions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]Multiattack:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] The Mechanithrall makes two slam attacks.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I][B]Slam:[/B][/I][/FONT][/COLOR][COLOR=#000000][FONT='inherit'] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']CR: [/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']1 (200 XP)[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Brute Thrall[/FONT][/COLOR][/B][/U] [COLOR=#000000][FONT='inherit'][B]Large undead, neutral evi[/B]l[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']AC:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 8 [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']HP:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 85 (9d10+36) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']Speed:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']30 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']STR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 19 (+4)[/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']DEX:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 6 (-2)[/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CON:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 18 (+4)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']INT:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 3 (-4) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']WIS:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 6 (-2) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CHA:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 5 (-3)[/FONT][/COLOR] [B][COLOR=#333333][FONT='inherit']Damage Immunities:[/FONT][/COLOR][/B][COLOR=#333333][FONT='inherit'] poison[/FONT][/COLOR] [B][COLOR=#333333][FONT='inherit']Condition Immunities:[/FONT][/COLOR][/B][COLOR=#333333][FONT='inherit'] poisoned[/FONT][/COLOR] [B][COLOR=#333333][FONT='inherit']Senses: [/FONT][/COLOR][/B][COLOR=#333333][FONT='inherit']darkvision 60 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']Languages:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] understands the languages it knew in life but can’t speak[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Loathsome Limbs:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Whenever the Thrall takes at least 15 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']1-8: One leg is severed from the Thrall if it has any legs left.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']9-16: One arm is severed from the Thrall if it has any arms left.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']17-20: The Thrall is decapitated.[/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]If the Thrall is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the Thrall’s initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the Thrall’s hit points.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]A severed leg is unable to attack and has a speed of 5 feet.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]A severed arm has a speed of 5 feet and can make one slam attack on its turn, with disadvantage on the attack roll. Each time the Thrall loses an arm, it loses a slam attack.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]If its head is severed, the Thrall’s body is blinded.[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit'][I]The Thrall’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can’t benefit from bonuses to speed.[/I][/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Actions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]Multiattack:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] The Brute Thrall makes two slam attacks.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Slam:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) [/FONT][/COLOR][COLOR=#000000]bludgeoning[/COLOR][COLOR=#000000][FONT='inherit'] damage.[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Reactions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]Shield Guard:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] When an adjacent ally is hit by a ranged attack from a creature the Brute Thrall can see, the Brute Thrall can choose to be hit by the attack instead.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']CR: [/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']2 (450 XP)[/FONT][/COLOR] [U][B][URL="https://warmachineuniversity.com/mw/index.php/Necrosurgeon_%26_Stitch_Thralls"][COLOR=#000080]Necrosurgeon[/COLOR][/URL][/B][/U] [B][COLOR=#000000][FONT='inherit']Medium undead, neutral evil[/FONT][/COLOR][/B] [B][COLOR=#000000][FONT='inherit']AC:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 12 [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']HP:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 45 (10d8) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']Speed:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 30 ft.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']STR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 8 (-1) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']DEX:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 14 (+2) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CON:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 10 (0)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']INT:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 12 (+1) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']WIS:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 16 (+3) [/FONT][/COLOR][B][COLOR=#000000][FONT='inherit']CHA:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 10 (0)[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']Skills:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Arcana +3, Medicine +5[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Actions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]Body Snatcher: [/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit']The Necrosurgeon casts Gentle Repose.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Necrosurgery:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] Heal target undead creature within 5 ft. for 1d6+4, [/FONT][/COLOR][COLOR=#000000][FONT='inherit']plus additional hit points equal to the creature's maximum number of hit dice, [/FONT][/COLOR][COLOR=#000000][FONT='inherit']and restore one lost body part if any are missing.[/FONT][/COLOR] [B][FONT='inherit'][I][URL="https://www.youtube.com/watch?v=7BnOUOkcr9c"][COLOR=#000080]Reanimator[/COLOR][/URL][COLOR=#000080]:[/COLOR][/I][/FONT][/B][COLOR=#000000][FONT='inherit'] The Necrosurgeon casts Animate Dead as a 4th level spell, creating Mechanithralls.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit'][I]Gutsplitter:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] +4 to hit, 4 (1d4+2) piercing damage.[/FONT][/COLOR] [U][B][COLOR=#000000][FONT='inherit']Reactions[/FONT][/COLOR][/B][/U] [B][COLOR=#000000][FONT='inherit'][I]Sacrificial Pawn:[/I][/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] When a creature the Necrosurgeon can see targets it with an attack, the Necrosurgeon chooses a Thrall within 5 feet of it. The chosen Thrall becomes the target instead.[/FONT][/COLOR] [B][COLOR=#000000][FONT='inherit']CR:[/FONT][/COLOR][/B][COLOR=#000000][FONT='inherit'] 1/4 [/FONT][/COLOR] [/QUOTE]
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