Creepy monster...Scooby-do!

Ferret

Explorer
Creepy monsters
Large Monstrous humanoid
Hit-dice: 5d10 (27 Hp)
Initiative: 3(+3 dex)
Speed: 40 ft
AC: 19 (+3 Dex, -1 size, +5 Nat.)
Attack: 2 Claws melee + 12
Damage: Claw 1d8 +7
Reach:
Special attacks: Consume body, Improved grab
Special qualities: Sunlight vulnerability
Saves: Fort +9 Ref +5 Will +1
Abilities: Str 24 Dex 17 Con 20 Int 8 Wis 10 Cha 14
Skills: Jump +15 Spot +4 Listen +4
Feats: Power attack

Climate or terrain: Spooky Island/Any land
Organization: cult
Challenge rating: 5
Treasure: None
Alignment: Lawful evil
Advancement: None

These hideous troll like creatures, capture souls. JINKIES!

Combat: Grab and suck souls.

Consume souls (Su): After initiating Improved grab, the Creepy monster may transfer a soul to a holding tank, and take the body, they are then able to walk in sunlight.

Improved Grab (Ex): To use this ability, the creepy monster must hit with a claw attack. If it gets a hold, it automatically deals that weapon’s damage each round the hold is maintained.

Sunlight Vulnerability: After contact with sunlight it explodes.
 

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Despite not having seen the movie (yet! Sarah Michelle Gellar is to good to pass up ;) ) I think that this creature really captures the spirit of Scooby Doo. (Get it? Spirit. :D)
 

Krishnath said:
Despite not having seen the movie (yet! Sarah Michelle Gellar is to good to pass up ;) ) I think that this creature really captures the spirit of Scooby Doo. (Get it? Spirit. :D)

man that was a bad pun... interesting monster though
 

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