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<blockquote data-quote="Desdichado" data-source="post: 2208796" data-attributes="member: 2205"><p><a href="https://www.enworld.org/index.php?threads/91954/" target="_blank">My Story Hour</a></p><p></p><p>Here's a few highlights...</p><ul> <li data-xf-list-type="ul">I started off the campaign by giving the players some pregen PCs who were doing guard duty on a caravan. After letting them roleplay for a few minutes, they were attacked by a strange-looking woman and her zombies, who promptly murdered the entire group. Then they got their "real" PCs out and went into the campaign proper. When they later met this woman several sessions later, they were properly scared. When she claimed to be nothing more than a tool, and tried to turn them against their patron, they left town to get away from the intrigues that were surrounding them like a net.</li> <li data-xf-list-type="ul">After chasing a guy who had been shadowing the group through the city, they came across a bundle of rags on the rooftop. As they got closer, it stood up; turns out it was a vaguely humanoid mannequin made of stitched together flayed human faces and filled to stuffing with maggots (thank you, <em>Book of Fiends!</em>) If they hit it with a slashing attack, it spewed maggots on them from the wound, which burrowed into their flesh, and it grappled one poor player and vomited maggots in this face and promptly started eating him alive. Turns out the guy wasn't actually too difficult to defeat, but the encounter made a much greater impression on them than it strictly needed to...</li> <li data-xf-list-type="ul">Much later, after fighting off a group of assassins, the world went black for a moment and the PCs saw everyone around them as corpses. One of the PCs, the only one foolish enough to attempt learning and casting spells (hehe...) had a more extended vision; he saw --as if by his own hands-- an "operation" on a homeless beggar in which his torso was cut open, a live mangy and rapid rat was placed inside and sewn up with ragged leather stitches. When, later, swarms of rats erupted from the pipes all around them they were suitably freaked out. When the rats were followed by the attack of a 10-foot rat-featured ogre-like creature, who turned back into the beggar of the vision, with a squirming and writhing rat inside his dying torso, after being defeated, they ran in a hurry.</li> <li data-xf-list-type="ul">The PCs were getting their hineys handed to them quite nicely by an undead construct thingy until they dared to use the weapon that could defeat him. It was a 6 foot or more black sword with leering daemonic faces on it that seemed to shift and mouth obscenities out of the corner of their eyes if they didn't look at it too hard. The character who picked it up started hearing those obscenities in his mind as blasphemous voices (which did Sanity damage every round he held the sword) and when he attacked he could feel the sword biting his hands, slicking them with blood. They dispatched their foe and haven't touched the sword since. That was almost a TPK there.</li> <li data-xf-list-type="ul">I don't know if this is creepy or campy, but after leaving town to escape all the folks trying to use them in the city, they ran away to a small town. I had barely started on the guide telling them about the "queer look" folks from that town all had; like they had been inbred for generations or something, and the PCs were asking if they looked "fishy" at all; they immediately caught the Innesmouth reference. Of course, I was modeling the little town on Innesmouth (but instead of deep ones, the folks were turning into weirdo multiple eye and tentacle monstrosities.) Because my PCs were much more direct than the protagonist of <em>The Shadow Over Innesmouth</em> they ended up being chased out of town by a mob, and worse. Currently the cliffhanger of my last session involves on sorta healthy PC, one PC who's down to 1 STR and 3 WIS, and one PC who stabilized after nearly burning to death. With no magical healing in this campaign, they're in trouble; they barely escaped out of town running on a cart, and now they're going to have to hide in the countryside will angry mobs look for them and they slowly heal naturally.</li> </ul></blockquote><p></p>
[QUOTE="Desdichado, post: 2208796, member: 2205"] [URL="https://www.enworld.org/index.php?threads/91954/"]My Story Hour[/URL] Here's a few highlights... [list] [*]I started off the campaign by giving the players some pregen PCs who were doing guard duty on a caravan. After letting them roleplay for a few minutes, they were attacked by a strange-looking woman and her zombies, who promptly murdered the entire group. Then they got their "real" PCs out and went into the campaign proper. When they later met this woman several sessions later, they were properly scared. When she claimed to be nothing more than a tool, and tried to turn them against their patron, they left town to get away from the intrigues that were surrounding them like a net. [*]After chasing a guy who had been shadowing the group through the city, they came across a bundle of rags on the rooftop. As they got closer, it stood up; turns out it was a vaguely humanoid mannequin made of stitched together flayed human faces and filled to stuffing with maggots (thank you, [i]Book of Fiends![/i]) If they hit it with a slashing attack, it spewed maggots on them from the wound, which burrowed into their flesh, and it grappled one poor player and vomited maggots in this face and promptly started eating him alive. Turns out the guy wasn't actually too difficult to defeat, but the encounter made a much greater impression on them than it strictly needed to... [*]Much later, after fighting off a group of assassins, the world went black for a moment and the PCs saw everyone around them as corpses. One of the PCs, the only one foolish enough to attempt learning and casting spells (hehe...) had a more extended vision; he saw --as if by his own hands-- an "operation" on a homeless beggar in which his torso was cut open, a live mangy and rapid rat was placed inside and sewn up with ragged leather stitches. When, later, swarms of rats erupted from the pipes all around them they were suitably freaked out. When the rats were followed by the attack of a 10-foot rat-featured ogre-like creature, who turned back into the beggar of the vision, with a squirming and writhing rat inside his dying torso, after being defeated, they ran in a hurry. [*]The PCs were getting their hineys handed to them quite nicely by an undead construct thingy until they dared to use the weapon that could defeat him. It was a 6 foot or more black sword with leering daemonic faces on it that seemed to shift and mouth obscenities out of the corner of their eyes if they didn't look at it too hard. The character who picked it up started hearing those obscenities in his mind as blasphemous voices (which did Sanity damage every round he held the sword) and when he attacked he could feel the sword biting his hands, slicking them with blood. They dispatched their foe and haven't touched the sword since. That was almost a TPK there. [*]I don't know if this is creepy or campy, but after leaving town to escape all the folks trying to use them in the city, they ran away to a small town. I had barely started on the guide telling them about the "queer look" folks from that town all had; like they had been inbred for generations or something, and the PCs were asking if they looked "fishy" at all; they immediately caught the Innesmouth reference. Of course, I was modeling the little town on Innesmouth (but instead of deep ones, the folks were turning into weirdo multiple eye and tentacle monstrosities.) Because my PCs were much more direct than the protagonist of [i]The Shadow Over Innesmouth[/i] they ended up being chased out of town by a mob, and worse. Currently the cliffhanger of my last session involves on sorta healthy PC, one PC who's down to 1 STR and 3 WIS, and one PC who stabilized after nearly burning to death. With no magical healing in this campaign, they're in trouble; they barely escaped out of town running on a cart, and now they're going to have to hide in the countryside will angry mobs look for them and they slowly heal naturally. [/list] [/QUOTE]
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