Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Creepy...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 3729979" data-attributes="member: 13892"><p>My friend Chad ran a <em>great</em> Deadlands: Hell on Earth one-shot where myself and a GMNPC (he played fair) infiltrated an abandoned military bunker to salvage bullets, MREs, etc. Above ground, there was just one small-ish building housing a garage and an office. A non-functioning elevator and a stairwell led to levels below. </p><p></p><p>IIRC, there were ten levels in all, with the generator and armory being on the lowest level. The intervening levels housed some useless research labs. . . and a small-scale production facility for those robotic terrors in Hell on Earth (I forget what they're called). Anyhow, the whole place was pretty much empty except for the armory, the few dozen deactivated robots, and the garage. Which presented a problem. . . </p><p></p><p>Multiple boxes full of live ammunition are heavy, see? To say nothing of the weapons we found. We decided that powering up the generator to use the elevator would be the prudent course of action, seeing as how we had a limited amount of time to get back to our enclave with the goods due for. . . reasons I forget in my age. So we powered up the generator, got the elevator working, and took several loads up to the garage where we piled them in a jeep. </p><p></p><p>On the last trip, we did another sweep of the facility to make certain that we weren't missing anything. . . and noticed that two of the robotic death dealers were missing from the production facility. Right about the time that the generator gave out and the lights went down again. So there we were, trapped some six levels underground, with two Terminator-like nasties on the loose. </p><p></p><p>What began as a pretty run-of-the-mill scavenging expedition turned into a full-on gauntlet run, as we tried to make our way to the surface. We had a running battle with the robot-things which took us down to near dead (the GMNPC was hemorraging blood like a water fountain by the time we got to the second level of the facility). Luckily, some quick thinking and the application of a few grenades collapsed the stairwell and trapped the cybernetic killers below us. Or so we thought. </p><p></p><p>We had (wrongly) assumed that <em>both</em> robotic sentries were hunting us in the dark. </p><p></p><p>We stopped to patch up the best we could, though Johann (the GMNPC) wasn't looking well. So, dragging my wounded mate on a makeshift stretcher, I opened the door to freedom -- only to see the other robotic sentry lurking in the garage. He immediately splattered me on the gargage wall. I wasn't dead, but I could feel the life running out of me. My now nearly dead partner had one last grenade on him. So he did what any man would do. He pulled the pin and. . . </p><p></p><p>Took a bullet right in the face. </p><p></p><p>Which left a live grenade at my feet. </p><p></p><p>And I wasn't in much shape to do anything about it. </p><p></p><p>Despite dying a horribly bloody death, I can honestly say that the atmosphere, the pacing, and everything else was carried out expertly. <em>This was one of my favorite game sessions ever</em>.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3729979, member: 13892"] My friend Chad ran a [i]great[/i] Deadlands: Hell on Earth one-shot where myself and a GMNPC (he played fair) infiltrated an abandoned military bunker to salvage bullets, MREs, etc. Above ground, there was just one small-ish building housing a garage and an office. A non-functioning elevator and a stairwell led to levels below. IIRC, there were ten levels in all, with the generator and armory being on the lowest level. The intervening levels housed some useless research labs. . . and a small-scale production facility for those robotic terrors in Hell on Earth (I forget what they're called). Anyhow, the whole place was pretty much empty except for the armory, the few dozen deactivated robots, and the garage. Which presented a problem. . . Multiple boxes full of live ammunition are heavy, see? To say nothing of the weapons we found. We decided that powering up the generator to use the elevator would be the prudent course of action, seeing as how we had a limited amount of time to get back to our enclave with the goods due for. . . reasons I forget in my age. So we powered up the generator, got the elevator working, and took several loads up to the garage where we piled them in a jeep. On the last trip, we did another sweep of the facility to make certain that we weren't missing anything. . . and noticed that two of the robotic death dealers were missing from the production facility. Right about the time that the generator gave out and the lights went down again. So there we were, trapped some six levels underground, with two Terminator-like nasties on the loose. What began as a pretty run-of-the-mill scavenging expedition turned into a full-on gauntlet run, as we tried to make our way to the surface. We had a running battle with the robot-things which took us down to near dead (the GMNPC was hemorraging blood like a water fountain by the time we got to the second level of the facility). Luckily, some quick thinking and the application of a few grenades collapsed the stairwell and trapped the cybernetic killers below us. Or so we thought. We had (wrongly) assumed that [i]both[/i] robotic sentries were hunting us in the dark. We stopped to patch up the best we could, though Johann (the GMNPC) wasn't looking well. So, dragging my wounded mate on a makeshift stretcher, I opened the door to freedom -- only to see the other robotic sentry lurking in the garage. He immediately splattered me on the gargage wall. I wasn't dead, but I could feel the life running out of me. My now nearly dead partner had one last grenade on him. So he did what any man would do. He pulled the pin and. . . Took a bullet right in the face. Which left a live grenade at my feet. And I wasn't in much shape to do anything about it. Despite dying a horribly bloody death, I can honestly say that the atmosphere, the pacing, and everything else was carried out expertly. [i]This was one of my favorite game sessions ever[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creepy...
Top