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<blockquote data-quote="Wik" data-source="post: 4611776" data-attributes="member: 40177"><p><em>Hope no one minds a little bit of thread necromancy...</em></p><p></p><p>I love running horror games - I find that I can improv better when I'm running a horror game, because not everything has to make sense (in fact, it's better that way!). A few of my favourite horror moments:</p><p></p><p>1) 2e D&D. This happened 15 or so years ago, so I'm foggy on the details, but... The PCs break into the cellar of a ruined castle that is now the home of a cult hoping to summon some monstrous <em>thing</em>. Things are fairly normal at first, with some rather normal scenes. The PCs find a room filled with gunpowder, and a bunch of dead rats. They figure that the rats died eating the gunpowder... odd, but plausible. </p><p></p><p>They then make their way down a long hallway, filled with gothic imagery that seems to smell of... wax? It's a narrow hallway, and one of the PCs feels very claustrophobic. And everyone seems to hear a slight whispering babble of voices. </p><p></p><p>Things get haunted from there. They find a room with an empty fountain w/ a cherub, and then explore some jail cells. In the jail cells they find a corpse that ate his cellmate, and then animated to feast on the PCs (kind of creepy, but it was more of a "release" at this point). </p><p></p><p>They find a mortuary where the bodies are dipped in wax foto make death masks (and find a few death masks!). One of them remembers something about the smell of the hallway coming into the place, and shudders.</p><p></p><p>They also find the writings of a cellmate on a wall - they wouldn't get near his body, terrified it'd animate. They make their way back to the fountain room, and now the fountain is working... only instead of water, it's blood.</p><p></p><p>Then there was the encounter with the "Cult" (who had been dead for a very long time, and only brought to life because of the life force of the adventurers who had come to visit - it's nice knowing that you're responsible for bringing evil back into the world!). I don't really recall this encounter, but I remember the fight against the big bad evil thing was a tough one, and the PCs weren't able to stop it. So they ran.</p><p></p><p>When they got to the main hallway, it had animated into a Living Wall (a nice 2e monster that would pull people in to join it). The group knows they are in a tight spot, as they have to squeeze past this narrow hallway to escape the THING closing in on them. They make a mad run, and one PC gets pulled in - the rest of the group stops to free him, and bloodied, they make their way through the hall while skeletal hands pull and skeletal voices cry out "join us.....". </p><p></p><p>One PC gets pulled in, and they can't rescue him. The thing is too close. They can hear it in the fountain room (now flooded with blood that is beginning to flow down the wax hallway). </p><p></p><p>As the remnants of the group make their way out, one of the PCs (A ninja, though we westernized him) knew that this thing had to be stopped. "Go on without me. I can't let [PC caught by the living wall] go like that." He grabs a few kegs of gunpowder, pushes them down the hallway, and then throws one on his back. He lights a wick, and charges the thing, screaming the whole time.</p><p></p><p>Great finale.</p></blockquote><p></p>
[QUOTE="Wik, post: 4611776, member: 40177"] [i]Hope no one minds a little bit of thread necromancy...[/i] I love running horror games - I find that I can improv better when I'm running a horror game, because not everything has to make sense (in fact, it's better that way!). A few of my favourite horror moments: 1) 2e D&D. This happened 15 or so years ago, so I'm foggy on the details, but... The PCs break into the cellar of a ruined castle that is now the home of a cult hoping to summon some monstrous [i]thing[/i]. Things are fairly normal at first, with some rather normal scenes. The PCs find a room filled with gunpowder, and a bunch of dead rats. They figure that the rats died eating the gunpowder... odd, but plausible. They then make their way down a long hallway, filled with gothic imagery that seems to smell of... wax? It's a narrow hallway, and one of the PCs feels very claustrophobic. And everyone seems to hear a slight whispering babble of voices. Things get haunted from there. They find a room with an empty fountain w/ a cherub, and then explore some jail cells. In the jail cells they find a corpse that ate his cellmate, and then animated to feast on the PCs (kind of creepy, but it was more of a "release" at this point). They find a mortuary where the bodies are dipped in wax foto make death masks (and find a few death masks!). One of them remembers something about the smell of the hallway coming into the place, and shudders. They also find the writings of a cellmate on a wall - they wouldn't get near his body, terrified it'd animate. They make their way back to the fountain room, and now the fountain is working... only instead of water, it's blood. Then there was the encounter with the "Cult" (who had been dead for a very long time, and only brought to life because of the life force of the adventurers who had come to visit - it's nice knowing that you're responsible for bringing evil back into the world!). I don't really recall this encounter, but I remember the fight against the big bad evil thing was a tough one, and the PCs weren't able to stop it. So they ran. When they got to the main hallway, it had animated into a Living Wall (a nice 2e monster that would pull people in to join it). The group knows they are in a tight spot, as they have to squeeze past this narrow hallway to escape the THING closing in on them. They make a mad run, and one PC gets pulled in - the rest of the group stops to free him, and bloodied, they make their way through the hall while skeletal hands pull and skeletal voices cry out "join us.....". One PC gets pulled in, and they can't rescue him. The thing is too close. They can hear it in the fountain room (now flooded with blood that is beginning to flow down the wax hallway). As the remnants of the group make their way out, one of the PCs (A ninja, though we westernized him) knew that this thing had to be stopped. "Go on without me. I can't let [PC caught by the living wall] go like that." He grabs a few kegs of gunpowder, pushes them down the hallway, and then throws one on his back. He lights a wick, and charges the thing, screaming the whole time. Great finale. [/QUOTE]
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