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<blockquote data-quote="malcolypse" data-source="post: 5249411" data-attributes="member: 92042"><p>indeed.</p><p> </p><p>also, i meant to post this up earlier, but was distracted by shiny baubles.</p><p> </p><p>in a science fiction setting i intend to run someday: i plan to steal a bit of tech from william gibson. it's essentially an off switch for your consciousness. you take a little nap, and the programed personality takes over for a specific amount of time.</p><p> </p><p>after many adventures, they would run into their employer's resident doctor out on the town, who will have doubtlessly patched them up many times, maybe gone on a date with a pc, and be well liked by all. except she wouldn't recognize them.</p><p> </p><p>when they start explaining that they know her and how, she would explain to them that she always wanted to be a doctor, but couldn't stand the sight of blood, so they must be thinking of someone else. knowing my players, they will prove they know her by revealing intimate details about her life, likes, and dislikes, which will creep her out to the point that she refuses to talk to them any more.</p><p> </p><p>come the next session, another of their bosses employees will flip out at the office and go missing. after they track him down, he will (now drunkenly) tell them that he just came too in a building filled with strangers who knew his name and kept acting like they new him until he managed to get out of there and made his way to the bar they found him in.</p><p> </p><p>a few sessions after that, they are talking to the boss when someone bursts into his office and starts shooting up the place, screaming "what have you done to my mind, you butcher?" the boss is injured before they can take out the attacker, and is rushed to the hospital wing of his builing. </p><p> </p><p>they get the call that he's awake and asking to talk to his rescuers a few hours later. when they arrive, he asks if they're the ones who saved his life. when they confirm it, he thanks them and introduces himself.</p><p> </p><p>as some point later, one of the characters will have some traumatic event set off some kind of repressed memory of someone saying to them that after today, the nightmares will to away. (my fiance has terrible nightmares with fair regularity, so i'll probably target her with this one so that she'll be likely to think that maybe this was something beneficial that her character volunteered for, and may not tell the other players about it for a while.)</p><p> </p><p>don't know what the ultimate payoff of this will be, it's still just an idea that pops in occasionally to say hi and ask when i'm running a science fiction game at this point. i just know the goal, and that's to make the pcs crazy trying to decide what's going on.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5249411, member: 92042"] indeed. also, i meant to post this up earlier, but was distracted by shiny baubles. in a science fiction setting i intend to run someday: i plan to steal a bit of tech from william gibson. it's essentially an off switch for your consciousness. you take a little nap, and the programed personality takes over for a specific amount of time. after many adventures, they would run into their employer's resident doctor out on the town, who will have doubtlessly patched them up many times, maybe gone on a date with a pc, and be well liked by all. except she wouldn't recognize them. when they start explaining that they know her and how, she would explain to them that she always wanted to be a doctor, but couldn't stand the sight of blood, so they must be thinking of someone else. knowing my players, they will prove they know her by revealing intimate details about her life, likes, and dislikes, which will creep her out to the point that she refuses to talk to them any more. come the next session, another of their bosses employees will flip out at the office and go missing. after they track him down, he will (now drunkenly) tell them that he just came too in a building filled with strangers who knew his name and kept acting like they new him until he managed to get out of there and made his way to the bar they found him in. a few sessions after that, they are talking to the boss when someone bursts into his office and starts shooting up the place, screaming "what have you done to my mind, you butcher?" the boss is injured before they can take out the attacker, and is rushed to the hospital wing of his builing. they get the call that he's awake and asking to talk to his rescuers a few hours later. when they arrive, he asks if they're the ones who saved his life. when they confirm it, he thanks them and introduces himself. as some point later, one of the characters will have some traumatic event set off some kind of repressed memory of someone saying to them that after today, the nightmares will to away. (my fiance has terrible nightmares with fair regularity, so i'll probably target her with this one so that she'll be likely to think that maybe this was something beneficial that her character volunteered for, and may not tell the other players about it for a while.) don't know what the ultimate payoff of this will be, it's still just an idea that pops in occasionally to say hi and ask when i'm running a science fiction game at this point. i just know the goal, and that's to make the pcs crazy trying to decide what's going on. [/QUOTE]
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