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General Tabletop Discussion
*Pathfinder & Starfinder
Crescendo of violence
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<blockquote data-quote="Rystil Arden" data-source="post: 4277018" data-attributes="member: 29014"><p>Aid the Injured, Shake it Off, and Knight's Move are all much better than Crescendo of Violence. Crescendo of Violence is sort of okay if you have a very large group, though. You get few enough total useful powers per encounter at level 2 that choosing a power you won't even be able to use profitably in a large number of encounters (with a party of 4, it seems that most encounters won't have a critical scored within range of the Warlord unless one is a TWF Ranger. Our Archery Ranger got a goodly number of criticals but was rarely within 5 squares of the front line) seems like a poor choice. And indeed, it hardly gives any temp HP at all. Compare, if you like, to the Cleric's At-Will that does 1d6 and gives Cha mod + 1/2 level Temp HP (without needing someone to crit) OR grants a save.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4277018, member: 29014"] Aid the Injured, Shake it Off, and Knight's Move are all much better than Crescendo of Violence. Crescendo of Violence is sort of okay if you have a very large group, though. You get few enough total useful powers per encounter at level 2 that choosing a power you won't even be able to use profitably in a large number of encounters (with a party of 4, it seems that most encounters won't have a critical scored within range of the Warlord unless one is a TWF Ranger. Our Archery Ranger got a goodly number of criticals but was rarely within 5 squares of the front line) seems like a poor choice. And indeed, it hardly gives any temp HP at all. Compare, if you like, to the Cleric's At-Will that does 1d6 and gives Cha mod + 1/2 level Temp HP (without needing someone to crit) OR grants a save. [/QUOTE]
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Crescendo of violence
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