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Crikey! Its A Dire Shrew!!!

Grandmaster Cow

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Dire Shrew
Small Animal
HD: 3d8+3 (hp 16)
Initiative: +3 (Dex)
Speed: 50 ft, climb 15 ft
AC 17 (+3 Dex, +1 size, +3 natural);
Attacks: 2 claws +2 melee, bite +3 melee
Damage: claw 1d4-1, bite 1d8-1 plus poison
Face/Reach: 5 ft by 5ft/5ft
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +4, Ref +5, Will +1;
Abilities: Str 9, Dex 16, Con 20, Int 1, Wis 12, Cha 6
Skills: Hide +10, Jump +6, Move Silently +6
Feats: Weapon Finesse(Bite)
Climate/Terrain: Any temperate forest and underground
Organization: Solitary or frenzy(6-12)
Challenge Rating: 3
Treasure: none
Alignment: Always Neutral
Advancement: 4-5 HD(Medium-sized); 6-7 HD(Large)

Dire shrews are much larger and much more tenacious versions of the minute little insectivores we have come to know.

At a length of three-feet, these beasts are not very intimidating at first glance, but when the beast opens its toothy maw you can see its many razor-sharp fangs that are capable of inflicting great pain. These fierce animals prey on anything
that they can bring down. Usual victims are deer, dire rats, badgers, mooses, black bears, and even humanoids.

Though usually solitary, these creatures sometimes go into feeding frenzies. This is when they are most dangerous.

Combat: Dire shrews are not particularly strong creatures, but are quite venomous. When their poison fails them, dire shrews must rely on their sharp claws and powerful teeth to tear the vitim to shreds.
Poison(Ex): Bite; Fortitude save(DC 16); Any creature that fails the save takes 1d6 temporary strength damage, 1d8 temporary dexterity damage, and 1d6 temporary constitution damage. Secondary damage is the same.
 

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Dire Crocodile

Gargantuan Animal (Aquatic)
Hit Dice: 20d8+140 (230 hp)
Initiative: +0(Dex)
Speed: 40 ft, swim 60 ft
AC: 21 (-3 size, +0 Dex, +14 natural)
Attacks: Bite +23 melee; or Tail slam +25 melee
Damage: Bite 2d8+18; or tail slam 3d8+ 12
Face/Reach: 20ft by 20ft/ 20 ft
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Scent
Saves: Fort +21, Ref +14, Will +8
Abilities: Str 35, Dex 10, Con 25, Int 2, Wis 14, Cha 6,
Skills: Listen +13, Spot +13
Feats: None

Climate/Terrain: Warm marsh and warm aquatic
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Usually Neutral
Advancement: 21-30 HD (Gargantuan); 31-60 HD (Colossal)

Dire crocodiles are massive beasts that roam swamps and sometimes open seas. They appear as fifty-foot beasts with rows of spikes running down their backs. They prey on anything from elephants to young dragons, and when they live in the ocean they prey on whales and sharks.

COMBAT:

Much too large to hide and ambush like their smaller brethren, these titanic beasts charge in and bite, attempting to swallow the victim whole. If the croc itself is being attacked, it favors its broad-spiked tail as its from of self-defense.

Swallow Whole(Ex): large and smaller creatures, blah,blah,blah....you all know the stuff about swallow whole.
 


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