Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Crime & Punishment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Damon Griffin" data-source="post: 982189" data-attributes="member: 3568"><p><strong>Commerce & Caravans</strong></p><p></p><p></p><p></p><p>The first thing that comes to mind is some information on what characters might expect when contemplating the acquisition and subsequent development of land for commericial purposes (including but not limited to the farming of cash crops.)</p><p></p><p>We've just hit kind of a wall in our current campaign because our characters have done a huge service for a very powerful ruler, and we're being rewarded with cash in the form of a matching fund we can use to purchase land and investment properties. </p><p></p><p>The problem is, there seem to be no d20 rules covering the <strong>purchase</strong> of land of any sort; all the sourcebooks that mention this sort of thing in any way either assume that you're "clearing a hex of wilderness" and staking a claim to land for which no one has to be paid, or that the local economy is based on the Medieval feudal system and you don't so much own the land as manage it for someone higher up the social ladder.</p><p></p><p>We're in a Roman Empire that avoiding being sacked by the barbarians and is now into its sixteeth century of continuous operation. Neither of the two conditions above applies to us. Fortunately our DM is a big history buff, so he's gradually working out some of the details, but he's having to do it all from scratch, and it is proving to be <strong>very</strong> hard to make the numbers behave.</p><p></p><p>Another thing I'd like to see in a commerce and trade book is a bit more realistic treatment of transport vehicles and containers. Added complexity for its own sake is a bad thing, and I don't want to turn a chapter of Commerce & Caravans into a physics text, but the existing 3e rules for carrying capacities, containers and transport vehicles are simplified to the point of absurdity.</p><p></p><p>For example, a wagon is defined by the PHB as a four-wheeled, open vehicle for transporting heavy loads, generally pulled by two horses. More specifically, we're told that a wagon weighs 400#, will carry 2 tons, and costs 35gp. This is apparently true of all wagons, regardless of design, construction or dimensions (no dimensions are given for the standard wagon.) Carrying capacity for a wagon seems to be fixed at 2 tons no matter how many horses (or mules, or elephants) are in harness. No mention is made of the increased power needed to pull a wagonload up a hill. Sure, you can haul 2 tons over level ground, now try it up a 30 degree incline for a length of six or eight miles. Different story. </p><p></p><p>Again, ultra-detailed treatment of this sort of thing would be unwelcome with most players, but <strong>some</strong> mention should be made that you can't load a wagon to its full capacity if you plan on negotiating hills or mountains, and the players should be given some idea of how much of their load needs to be cut back -- 10%? 40%? -- or how many draft animals will need to be added to make up the difference.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 982189, member: 3568"] [b]Commerce & Caravans[/b] The first thing that comes to mind is some information on what characters might expect when contemplating the acquisition and subsequent development of land for commericial purposes (including but not limited to the farming of cash crops.) We've just hit kind of a wall in our current campaign because our characters have done a huge service for a very powerful ruler, and we're being rewarded with cash in the form of a matching fund we can use to purchase land and investment properties. The problem is, there seem to be no d20 rules covering the [B]purchase[/B] of land of any sort; all the sourcebooks that mention this sort of thing in any way either assume that you're "clearing a hex of wilderness" and staking a claim to land for which no one has to be paid, or that the local economy is based on the Medieval feudal system and you don't so much own the land as manage it for someone higher up the social ladder. We're in a Roman Empire that avoiding being sacked by the barbarians and is now into its sixteeth century of continuous operation. Neither of the two conditions above applies to us. Fortunately our DM is a big history buff, so he's gradually working out some of the details, but he's having to do it all from scratch, and it is proving to be [B]very[/B] hard to make the numbers behave. Another thing I'd like to see in a commerce and trade book is a bit more realistic treatment of transport vehicles and containers. Added complexity for its own sake is a bad thing, and I don't want to turn a chapter of Commerce & Caravans into a physics text, but the existing 3e rules for carrying capacities, containers and transport vehicles are simplified to the point of absurdity. For example, a wagon is defined by the PHB as a four-wheeled, open vehicle for transporting heavy loads, generally pulled by two horses. More specifically, we're told that a wagon weighs 400#, will carry 2 tons, and costs 35gp. This is apparently true of all wagons, regardless of design, construction or dimensions (no dimensions are given for the standard wagon.) Carrying capacity for a wagon seems to be fixed at 2 tons no matter how many horses (or mules, or elephants) are in harness. No mention is made of the increased power needed to pull a wagonload up a hill. Sure, you can haul 2 tons over level ground, now try it up a 30 degree incline for a length of six or eight miles. Different story. Again, ultra-detailed treatment of this sort of thing would be unwelcome with most players, but [B]some[/B] mention should be made that you can't load a wagon to its full capacity if you plan on negotiating hills or mountains, and the players should be given some idea of how much of their load needs to be cut back -- 10%? 40%? -- or how many draft animals will need to be added to make up the difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crime & Punishment?
Top