Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
crime? what a rippoff!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 3741293" data-attributes="member: 54364"><p>Crime: I'm for it. </p><p></p><p>But a good thieves guild does need some work. It has to act as the seemy underbelly of society and this means that both it and society need to be well mapped out. Things to consider:</p><p></p><p>Who's who and their what are their connections to to the guild? What rackets are the guild into? (slaving? gambling? prostitution? drugs? protection? blackmail?) There may be more than one gang. If so do they have different physical territories or are they involved in different rackets, or are they in all out turf war? How does one join? How do they feel about competition (Aw heck, lets face it, no thieves guild has ever liked competition) and how might this impact on PC thieves?</p><p></p><p>Working on my next campaign at the moment. There will be a thieves guild and they'll have connections with a powerful local noble who is also the chief cultist of an evil sea god (think Dagon from HPL.) The noble has allies among the Sahuagin that live off the coast. The thieves are basically going to be the introduction for the PC's to the deeper evil threatening the town. The thieves will control smuggling and the docks as well as indulge in white slaving. There'll be drugs as well as other contraband like spell componenets. Arcane magic is illegal in this area and the few wizards who live locally are keen to buy their supplies on the quiet to avoid the Witch Finders. They'll be the people to go to for any sort of slightly dodgy necessity and I'm hoping they'll be able to play a duel role for the PC's. </p><p></p><p>Funkysnunkulator: How did you get your PC's involved with the guild?</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 3741293, member: 54364"] Crime: I'm for it. But a good thieves guild does need some work. It has to act as the seemy underbelly of society and this means that both it and society need to be well mapped out. Things to consider: Who's who and their what are their connections to to the guild? What rackets are the guild into? (slaving? gambling? prostitution? drugs? protection? blackmail?) There may be more than one gang. If so do they have different physical territories or are they involved in different rackets, or are they in all out turf war? How does one join? How do they feel about competition (Aw heck, lets face it, no thieves guild has ever liked competition) and how might this impact on PC thieves? Working on my next campaign at the moment. There will be a thieves guild and they'll have connections with a powerful local noble who is also the chief cultist of an evil sea god (think Dagon from HPL.) The noble has allies among the Sahuagin that live off the coast. The thieves are basically going to be the introduction for the PC's to the deeper evil threatening the town. The thieves will control smuggling and the docks as well as indulge in white slaving. There'll be drugs as well as other contraband like spell componenets. Arcane magic is illegal in this area and the few wizards who live locally are keen to buy their supplies on the quiet to avoid the Witch Finders. They'll be the people to go to for any sort of slightly dodgy necessity and I'm hoping they'll be able to play a duel role for the PC's. Funkysnunkulator: How did you get your PC's involved with the guild? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
crime? what a rippoff!!
Top