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Crimebuster's Godsmouth Heresy [RG]
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 5499344" data-attributes="member: 86279"><p><strong>Agna AxeHammer</strong></p><p> </p><p>Dwarf Female Barbarian level 1</p><p> </p><p>Original Scores: Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12</p><p>Final Scores: Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 10</p><p> </p><p>Bab: +1</p><p>melee: +4</p><p>range: +2</p><p>Initiative: +1</p><p>HP: 15</p><p>AC: 14/16 (+1 Dex, +3 armor, +2 shield)</p><p>Touch: 11</p><p>Flat-footed: 13/15 (armor/armor with shield)</p><p>Speed: 30'</p><p> </p><p>Saving Throws:</p><p>Fortitude +5</p><p>Reflex +1</p><p>Will +1</p><p> </p><p>Skills:</p><p>Climb +7</p><p>Intimidate +4</p><p>Knowledge (nature) +4</p><p>Perception +5</p><p>Survival +5</p><p> </p><p>CMB: +5</p><p>CMD: 14</p><p> </p><p>Racial Features:</p><p>Slow and Steady: base speed 20'</p><p>Darkvision 60'</p><p>Defensive Training: +4 dodge AC vs. Giant subtype</p><p>Greed: +2 racial bonus to Appraise checks</p><p>Hatred: +1 bonus to attack rolls vs. orc and goblinoid humanoid subtypes</p><p>Hardy: +2 racial bonus on saving throws vs. poison, spells and spell-like abilities</p><p>Relentless (APG): +2 CMB to bull rush and overrun maneuvers</p><p>Stonecunning: +2 Perception to spot unusual stonework, like traps and hidden doors.</p><p>Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers and any with word dwarven as martial weapons</p><p>Languages: Common, Dwarven</p><p> </p><p>Class Features:</p><p>Rage 7 rounds/day - free action - +4 morale to Str and Con and Will saves, -2 to AC, +2 hp/HD for rage. Fatigued after.</p><p>Fast Movement - +10ft speed</p><p> </p><p>Feats:</p><p>Power Attack</p><p> </p><p>Traits:</p><p>Armor Expert - -1 ACP</p><p>Skeptic - +2 vs. illusion spells</p><p> </p><p>Gear: 105gp total - Spent: 94gp</p><p>Greataxe (2hand) - 20gp - 1d12+4/x3, Slashing</p><p>Flail (1hand) - 8gp - 1d8+3/x2, disarm, trip, Blunt</p><p>Dagger (1hand) - 2gp - 1d4+3/19-20x2, Piercing or slashing</p><p>Studded Leather - 25gp - +3 AC/+5 max dex, ACP -0</p><p>Heavy Wooden Shield - 7 gp - +2 AC (used when using flail)</p><p>Standard Adventuring Gear:</p><p>backpack(2gp) - block and tackle(5gp), Flint and Steel(1gp), Clay Mug(2cp), Hemp Rope(1gp), Waterskin(1gp), Whetstone(2cp)</p><p>Travelers Clothes (1gp)</p><p>8 days trail rations(8gp)</p><p>Blanket(2sp)</p><p>Pitonsx6(6sp), hammer(5sp), grappling hook(1gp)</p><p>Tattoo on cheek of family crest (10gp)</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5499344, member: 86279"] [B]Agna AxeHammer[/B] Dwarf Female Barbarian level 1 Original Scores: Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12 Final Scores: Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 10 Bab: +1 melee: +4 range: +2 Initiative: +1 HP: 15 AC: 14/16 (+1 Dex, +3 armor, +2 shield) Touch: 11 Flat-footed: 13/15 (armor/armor with shield) Speed: 30' Saving Throws: Fortitude +5 Reflex +1 Will +1 Skills: Climb +7 Intimidate +4 Knowledge (nature) +4 Perception +5 Survival +5 CMB: +5 CMD: 14 Racial Features: Slow and Steady: base speed 20' Darkvision 60' Defensive Training: +4 dodge AC vs. Giant subtype Greed: +2 racial bonus to Appraise checks Hatred: +1 bonus to attack rolls vs. orc and goblinoid humanoid subtypes Hardy: +2 racial bonus on saving throws vs. poison, spells and spell-like abilities Relentless (APG): +2 CMB to bull rush and overrun maneuvers Stonecunning: +2 Perception to spot unusual stonework, like traps and hidden doors. Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers and any with word dwarven as martial weapons Languages: Common, Dwarven Class Features: Rage 7 rounds/day - free action - +4 morale to Str and Con and Will saves, -2 to AC, +2 hp/HD for rage. Fatigued after. Fast Movement - +10ft speed Feats: Power Attack Traits: Armor Expert - -1 ACP Skeptic - +2 vs. illusion spells Gear: 105gp total - Spent: 94gp Greataxe (2hand) - 20gp - 1d12+4/x3, Slashing Flail (1hand) - 8gp - 1d8+3/x2, disarm, trip, Blunt Dagger (1hand) - 2gp - 1d4+3/19-20x2, Piercing or slashing Studded Leather - 25gp - +3 AC/+5 max dex, ACP -0 Heavy Wooden Shield - 7 gp - +2 AC (used when using flail) Standard Adventuring Gear: backpack(2gp) - block and tackle(5gp), Flint and Steel(1gp), Clay Mug(2cp), Hemp Rope(1gp), Waterskin(1gp), Whetstone(2cp) Travelers Clothes (1gp) 8 days trail rations(8gp) Blanket(2sp) Pitonsx6(6sp), hammer(5sp), grappling hook(1gp) Tattoo on cheek of family crest (10gp) [/QUOTE]
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