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Criminal Underclass in the Campaign World
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<blockquote data-quote="Col_Pladoh" data-source="post: 394216" data-attributes="member: 796"><p><strong>Re: But... ARGH!</strong></p><p></p><p></p><p></p><p>Well sure, as I noted, the system would need to have coin values given substituted for another one so as to have the ratios indicated. Those values are not quite the actual here either. Gold is inflated to a 50:1 basis over silver, not 40:1. All of that is no matter as it is a game tool to get highly portable wealth, as gold was and is, that has fixed $ value.</p><p></p><p>Note the $ is just a symbol for one base unit of money, and one can call that base unit anything--bezant, crown, ducat, ecu, guilder, whatever.</p><p></p><p>By using a standard as suggested, then all changes in values outside the state in which the campaign is set have a base line against which to measure.</p><p></p><p>Cheerio,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 394216, member: 796"] [b]Re: But... ARGH![/b] Well sure, as I noted, the system would need to have coin values given substituted for another one so as to have the ratios indicated. Those values are not quite the actual here either. Gold is inflated to a 50:1 basis over silver, not 40:1. All of that is no matter as it is a game tool to get highly portable wealth, as gold was and is, that has fixed $ value. Note the $ is just a symbol for one base unit of money, and one can call that base unit anything--bezant, crown, ducat, ecu, guilder, whatever. By using a standard as suggested, then all changes in values outside the state in which the campaign is set have a base line against which to measure. Cheerio, Gary [/QUOTE]
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