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Crimson Flame [Homebrew Spell]
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<blockquote data-quote="Yunru" data-source="post: 7184826" data-attributes="member: 6780961"><p><strong><u>Crimson Flame:</u></strong></p><p><strong></strong></p><p><strong></strong></p><p><em>2nd level Evocation spell</em></p><p><strong>Spell Lists:</strong> Sorcerer, Warlock</p><p><strong>Casting Time:</strong> 2 rounds</p><p><strong>Range:</strong> 150 feet</p><p><strong>Components:</strong> V, S</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Effect:</strong> Tendrils of burning darkness stream from your pointing finger to a point you choose within range and then blossoms with a low roar into a pillar of unholy fire. Each creature in and above a 10-foot-radius circle centered on that point must make a dexterity saving throw. A target takes 4d12 fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p></p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.</p><p></p><p></p><p></p><p><strong><em>For comparison:</em></strong></p><p></p><p><strong><u>Moonbeam:</u></strong></p><p></p><p><em>2nd level Evocation spell</em></p><p><strong>Spell Lists:</strong> Druid</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> 120 feet</p><p><strong>Components:</strong> V, S, M</p><p><strong>Duration:</strong> Up to 1 minute</p><p><strong>Effect:</strong> <span style="color: #444444"><span style="font-family: 'Georgia'">A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high </span></span><a href="https://roll20.net/compendium/dnd5e/Spells#h-Cylinder" target="_blank">Cylinder</a><span style="color: #444444"><span style="font-family: 'Georgia'"> centered on a point within range. Until the spell ends, dim light fills the </span></span><a href="https://roll20.net/compendium/dnd5e/Spells#h-Cylinder" target="_blank">Cylinder</a><span style="color: #444444"><span style="font-family: 'Georgia'">.</span></span></p><p></p><p><span style="color: #444444"><span style="font-family: 'Georgia'">When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a </span></span><a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a><span style="color: #444444"><span style="font-family: 'Georgia'">saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</span></span></p><p></p><p><span style="color: #444444"><span style="font-family: 'Georgia'">A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.</span></span></p><p></p><p><span style="color: #444444"><span style="font-family: 'Georgia'">On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.</span></span></p><p></p><p></p><p><strong>At Higher Levels.</strong> <span style="color: #444444"><span style="font-family: 'Georgia'">When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</span></span></p></blockquote><p></p>
[QUOTE="Yunru, post: 7184826, member: 6780961"] [B][U]Crimson Flame:[/U] [/B] [I]2nd level Evocation spell[/I] [B]Spell Lists:[/B] Sorcerer, Warlock [B]Casting Time:[/B] 2 rounds [B]Range:[/B] 150 feet [B]Components:[/B] V, S [B]Duration:[/B] Instantaneous [B]Effect:[/B] Tendrils of burning darkness stream from your pointing finger to a point you choose within range and then blossoms with a low roar into a pillar of unholy fire. Each creature in and above a 10-foot-radius circle centered on that point must make a dexterity saving throw. A target takes 4d12 fire damage on a failed save, or half as much damage on a successful one. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd. [B][I]For comparison:[/I][/B] [B][U]Moonbeam:[/U][/B] [I]2nd level Evocation spell[/I] [B]Spell Lists:[/B] Druid [B]Casting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Components:[/B] V, S, M [B]Duration:[/B] Up to 1 minute [B]Effect:[/B] [COLOR=#444444][FONT=Georgia]A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high [/FONT][/COLOR][URL="https://roll20.net/compendium/dnd5e/Spells#h-Cylinder"]Cylinder[/URL][COLOR=#444444][FONT=Georgia] centered on a point within range. Until the spell ends, dim light fills the [/FONT][/COLOR][URL="https://roll20.net/compendium/dnd5e/Spells#h-Cylinder"]Cylinder[/URL][COLOR=#444444][FONT=Georgia].[/FONT][/COLOR] [COLOR=#444444][FONT=Georgia]When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a [/FONT][/COLOR][URL="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution"]Constitution[/URL][COLOR=#444444][FONT=Georgia]saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.[/FONT][/COLOR] [COLOR=#444444][FONT=Georgia]A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.[/FONT][/COLOR] [COLOR=#444444][FONT=Georgia]On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.[/FONT][/COLOR] [B]At Higher Levels.[/B] [COLOR=#444444][FONT=Georgia]When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.[/FONT][/COLOR] [/QUOTE]
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