GameDoc
Explorer
I so wanted to title this "Crisis on Infinite Oerths" but alas my interest lies in the Realms, not Greyhawk.
Anyhoo...
Feeling a bit nostalgic I returned to the Cyclopedia of the Realms from the original 1e gray box looking for inspiration. I had forgotten how great that original presentation of the setting really was. I enjoyed it so much, then I think I'd like my five 5e campaigning to go back to that period. Especially I like the idea that you don't know much about areas far beyond where you've lived or visited. There's some general knowledge but a lot left to discover. Moreso if you want to go beyond Faerun and visit other lands.
But I would also like to incorporate a few things that have developed over the years without necessarily being beholden to the continuity amassed through all the major "Realms shattering events" that have come with each new edition of D&D.
So I'm thinking of taking a page from the DC Comics playbook and having the Sundering (whatever the hell that is, I guess no one outside of WotC really knows right now) be an event that produces infinite parallel Torils. One where the Time of Troubles happened; one where the Spellplague happened; one where both did, one where neither did, and so forth. This might allow beings or artifacts to slip from one parallel world to the next at times.
I'd like my particular version to be basically the original with the exception of keeping what's in the 5e PHB available to players. Off the top of my head than would include dragonborn and tieflings as playable races whose members can generally go about civilized society without being attacked on sight, the PHB rates of exchange for coin, and the inclusion of Kelemvor in the human pantheon. Warlocks and sorcerers seem easy enough to slip in seamlessly.
I'd appreciate any constructive suggestions or ideas (i.e., let's not grognard-hate on newer material and concepts).
In particular I'd be interested in alternate ways to address the presence of dragonborn, and suggestions for backgrounds or other options for making the PHB races and classes fit characters from Kara-Tur, Zakhara, and Maztica.
Anyhoo...
Feeling a bit nostalgic I returned to the Cyclopedia of the Realms from the original 1e gray box looking for inspiration. I had forgotten how great that original presentation of the setting really was. I enjoyed it so much, then I think I'd like my five 5e campaigning to go back to that period. Especially I like the idea that you don't know much about areas far beyond where you've lived or visited. There's some general knowledge but a lot left to discover. Moreso if you want to go beyond Faerun and visit other lands.
But I would also like to incorporate a few things that have developed over the years without necessarily being beholden to the continuity amassed through all the major "Realms shattering events" that have come with each new edition of D&D.
So I'm thinking of taking a page from the DC Comics playbook and having the Sundering (whatever the hell that is, I guess no one outside of WotC really knows right now) be an event that produces infinite parallel Torils. One where the Time of Troubles happened; one where the Spellplague happened; one where both did, one where neither did, and so forth. This might allow beings or artifacts to slip from one parallel world to the next at times.
I'd like my particular version to be basically the original with the exception of keeping what's in the 5e PHB available to players. Off the top of my head than would include dragonborn and tieflings as playable races whose members can generally go about civilized society without being attacked on sight, the PHB rates of exchange for coin, and the inclusion of Kelemvor in the human pantheon. Warlocks and sorcerers seem easy enough to slip in seamlessly.
I'd appreciate any constructive suggestions or ideas (i.e., let's not grognard-hate on newer material and concepts).
In particular I'd be interested in alternate ways to address the presence of dragonborn, and suggestions for backgrounds or other options for making the PHB races and classes fit characters from Kara-Tur, Zakhara, and Maztica.
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