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General Tabletop Discussion
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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="JacktheRabbit" data-source="post: 7462101" data-attributes="member: 525"><p>One aspect of 5E I hate is full hitpoints after a long rest.</p><p></p><p>My 15th level fighter is beaten down by a Balor, he is unconcious with two failed death saves when a party healer hits him just enough to bring him to 1 hp. No more healing is available so I go to bed at 1 hp. Assuming no one attacks us in the night and we get a long rest "BOOM" I am suddenly at full health and in perfect condition.</p><p></p><p>Hate it hate it hate it.</p><p></p><p>An idea, just an idea is this. Every time you take a critical hit you take one point of Constitution damage. You are physically injured in a way beyond just get a bruise or cut. But this is not it, My super barbarian with 185hp can get knocked unconcious and almost die without a single crit in a long battle. So this is the other part. Making a death save (whether you succeed it or fail it) is a point of Con damage. You are unconscious, you are bleeding out, you may be face down in the mud not breathing, etc, etc. Basically your body had been badly injured and even if you are brought back there will be fairly long term consequences until you can spend a couple weeks back at home resting and recuperating or the party healer uses something more than a cure wounds to get you back on your feet.</p><p></p><p>What do you think? Would this be too rough? It makes combat more dangerous, it makes it more realistic as you cannot get crisped by red dragon breath today and be sweet as a daisy tomorrow just by sleeping. You might also have to add a spell or two, low level ones that have too long for combat casting time, and a high level ones you can cast in combat that can heal ability score damage.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7462101, member: 525"] One aspect of 5E I hate is full hitpoints after a long rest. My 15th level fighter is beaten down by a Balor, he is unconcious with two failed death saves when a party healer hits him just enough to bring him to 1 hp. No more healing is available so I go to bed at 1 hp. Assuming no one attacks us in the night and we get a long rest "BOOM" I am suddenly at full health and in perfect condition. Hate it hate it hate it. An idea, just an idea is this. Every time you take a critical hit you take one point of Constitution damage. You are physically injured in a way beyond just get a bruise or cut. But this is not it, My super barbarian with 185hp can get knocked unconcious and almost die without a single crit in a long battle. So this is the other part. Making a death save (whether you succeed it or fail it) is a point of Con damage. You are unconscious, you are bleeding out, you may be face down in the mud not breathing, etc, etc. Basically your body had been badly injured and even if you are brought back there will be fairly long term consequences until you can spend a couple weeks back at home resting and recuperating or the party healer uses something more than a cure wounds to get you back on your feet. What do you think? Would this be too rough? It makes combat more dangerous, it makes it more realistic as you cannot get crisped by red dragon breath today and be sweet as a daisy tomorrow just by sleeping. You might also have to add a spell or two, low level ones that have too long for combat casting time, and a high level ones you can cast in combat that can heal ability score damage. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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