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General Tabletop Discussion
*Dungeons & Dragons
Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="NaturalZero" data-source="post: 7462107" data-attributes="member: 55705"><p>It depends on what you and your players want out of the game. Some players might like that extra level of realism and others might find that it hinders the momentum of the story.</p><p></p><p>Personally, i get what you're going for but it doesn't work for the the kind of stories i'd want to tell. Do you want it to run more like real-life, but with magic, or do you want it to be paced like a movie or comic? I used to run d20 modern, and serious injuries potentially meant weeks of recovery. The problem from a story-telling standpoint is that this can completely derail the plot, especially if you're on time constraints. Imagine an action movie where they're spending the entire time pursuing a criminal/villain, but due to a fight in act 2, they decided to completely sit things out for a month to heal up in a believable way. It's an issue that gets swept away easily when a writer has complete narrative control, but becomes an issue once you add the variable outcomes involved with telling a story through a game system.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7462107, member: 55705"] It depends on what you and your players want out of the game. Some players might like that extra level of realism and others might find that it hinders the momentum of the story. Personally, i get what you're going for but it doesn't work for the the kind of stories i'd want to tell. Do you want it to run more like real-life, but with magic, or do you want it to be paced like a movie or comic? I used to run d20 modern, and serious injuries potentially meant weeks of recovery. The problem from a story-telling standpoint is that this can completely derail the plot, especially if you're on time constraints. Imagine an action movie where they're spending the entire time pursuing a criminal/villain, but due to a fight in act 2, they decided to completely sit things out for a month to heal up in a believable way. It's an issue that gets swept away easily when a writer has complete narrative control, but becomes an issue once you add the variable outcomes involved with telling a story through a game system. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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