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General Tabletop Discussion
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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="pming" data-source="post: 7462140" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Ditto. In fact, I think it took me all of about 20 minutes from the moment I started running my very first 5e Starter Set game session, to read that this is how natural healing worked. I said "Ok, well...POOF! You are all healed in the morning I guess... ... but I'm going to change that next session. Lets keep it as-is for this session". Every one of my players agreed with me so it wasn't just my take on it. I came up with a method right then and there and we all discussed it. We agreed on how healing was going to work for next session and every session we've done since. This is it...</p><p></p><p>"A creature gets 1/2 of his Maximum HD, rounding up, upon waking the next day after a good nights rest. This HD roll does NOT count towards the normal use of HD for healing. It's 'free' HD. A PC may spend actual HD, as per normal, if they want"</p><p></p><p>So a 5th level fighter would get to roll 3d10 upon waking in the morning after a safe, comfortable rest. </p><p></p><p>I note "safe, comfortable rest" because if it's not, then I reduce healing by using a negative adjustment per HD; -1 if it was safe but uncomfortable (in a rainstorm in a tent but no fire), perhaps a -2 if its actually unsafe at the same time, dropping it down to -3 if it's unsafe, uncomfortable, and un-sanitary (no bandages or worse; say on a barely-afloat raft in a lake in a swamp during a rainstorm. I do give a bonus of +1 if someone with the skill Medicine is looking after them, +2 if the person makes a DC 15 Medicine check in the morning AND has access to clean water, sheets, bandages, etc.</p><p></p><p>It works well and gives incentive to find an actual safe, comfortable place to rest...and gives those with Medicine a nice reason to have it.</p><p></p><p>^_^</p><p></p><p>Paul L. Minge</p></blockquote><p></p>
[QUOTE="pming, post: 7462140, member: 45197"] Hiya! Ditto. In fact, I think it took me all of about 20 minutes from the moment I started running my very first 5e Starter Set game session, to read that this is how natural healing worked. I said "Ok, well...POOF! You are all healed in the morning I guess... ... but I'm going to change that next session. Lets keep it as-is for this session". Every one of my players agreed with me so it wasn't just my take on it. I came up with a method right then and there and we all discussed it. We agreed on how healing was going to work for next session and every session we've done since. This is it... "A creature gets 1/2 of his Maximum HD, rounding up, upon waking the next day after a good nights rest. This HD roll does NOT count towards the normal use of HD for healing. It's 'free' HD. A PC may spend actual HD, as per normal, if they want" So a 5th level fighter would get to roll 3d10 upon waking in the morning after a safe, comfortable rest. I note "safe, comfortable rest" because if it's not, then I reduce healing by using a negative adjustment per HD; -1 if it was safe but uncomfortable (in a rainstorm in a tent but no fire), perhaps a -2 if its actually unsafe at the same time, dropping it down to -3 if it's unsafe, uncomfortable, and un-sanitary (no bandages or worse; say on a barely-afloat raft in a lake in a swamp during a rainstorm. I do give a bonus of +1 if someone with the skill Medicine is looking after them, +2 if the person makes a DC 15 Medicine check in the morning AND has access to clean water, sheets, bandages, etc. It works well and gives incentive to find an actual safe, comfortable place to rest...and gives those with Medicine a nice reason to have it. ^_^ Paul L. Minge [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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