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Community
General Tabletop Discussion
*Dungeons & Dragons
Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="Shiroiken" data-source="post: 7462898" data-attributes="member: 6775477"><p>Not the OP, but I take issue with your disagreement</p><p>1) Most DMs don't have monsters spend attacks killing downed characters, unless there is a good reason to do so. Not only does it feel mean, but it often doesn't help the monster survive the combat.</p><p></p><p>2) If you are making death saving throws, you are dying, thus you are hurt. Also, you've obviously never had a concussion before, as the effects of head trauma (or any kind of trauma, really) can linger for a very long time. This is the effect the OP takes issue with.</p><p></p><p>3) This is an optimal strategy, because you don't have to spend any healing on the excess HP past 0, assuming the character doesn't die from massive damage (an rare thing after 3rd level). If I'm at 1 HP and take 15 damage, it only requires 1 HP of healing to be back at 1 HP. </p><p></p><p>As to why he had 2 failed death saves, he might have rolled a 1 on his first death saving throw, or taken area of effect damages, each of which would give him a failed death save. Perhaps the Balor did spend an attack to give the character 2 critical failures. It's also possible the healer needed to spend their action casting a powerful spell to help against the Balor (more than the extra round active the OP's character would have had).</p><p></p><p>4) After breaking a leg IRL, you're not fine the next day in your safe hospital bed. D&D has always had issues with this, as the HP system is very abstract, with characters only having a toggle between fully functioning and dying/dead. Like 4E, the full recovery after a long rest is immersion breaking for many people. The OP is looking for a way to help alleviate the problem.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7462898, member: 6775477"] Not the OP, but I take issue with your disagreement 1) Most DMs don't have monsters spend attacks killing downed characters, unless there is a good reason to do so. Not only does it feel mean, but it often doesn't help the monster survive the combat. 2) If you are making death saving throws, you are dying, thus you are hurt. Also, you've obviously never had a concussion before, as the effects of head trauma (or any kind of trauma, really) can linger for a very long time. This is the effect the OP takes issue with. 3) This is an optimal strategy, because you don't have to spend any healing on the excess HP past 0, assuming the character doesn't die from massive damage (an rare thing after 3rd level). If I'm at 1 HP and take 15 damage, it only requires 1 HP of healing to be back at 1 HP. As to why he had 2 failed death saves, he might have rolled a 1 on his first death saving throw, or taken area of effect damages, each of which would give him a failed death save. Perhaps the Balor did spend an attack to give the character 2 critical failures. It's also possible the healer needed to spend their action casting a powerful spell to help against the Balor (more than the extra round active the OP's character would have had). 4) After breaking a leg IRL, you're not fine the next day in your safe hospital bed. D&D has always had issues with this, as the HP system is very abstract, with characters only having a toggle between fully functioning and dying/dead. Like 4E, the full recovery after a long rest is immersion breaking for many people. The OP is looking for a way to help alleviate the problem. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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