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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="77IM" data-source="post: 7465462" data-attributes="member: 12377"><p>Changing ability scores mid-game is a huge PITA, so instead of Con damage, consider just reducing the character's maximum hit points instead. I'd base the reduction on the damage dealt past 0; e.g., if you are at 3 HP and take 15 points of damage your max HP would be reduced by 12.</p><p></p><p>This avoids any sort of "death spiral" penalties (you can still adventure just fine if your max HP are reduced -- just be a little careful, maybe don't tank as much) and provides the healer a strong incentive to heal you BEFORE you reach 0 HP. If the max HP return very slowly, that can help verisimilitude for some people. Under this system, if the balor beats you to just past 0, you are only beat up a little, but if he pounds you into the ground hard, it might take a long time to recover fully.</p></blockquote><p></p>
[QUOTE="77IM, post: 7465462, member: 12377"] Changing ability scores mid-game is a huge PITA, so instead of Con damage, consider just reducing the character's maximum hit points instead. I'd base the reduction on the damage dealt past 0; e.g., if you are at 3 HP and take 15 points of damage your max HP would be reduced by 12. This avoids any sort of "death spiral" penalties (you can still adventure just fine if your max HP are reduced -- just be a little careful, maybe don't tank as much) and provides the healer a strong incentive to heal you BEFORE you reach 0 HP. If the max HP return very slowly, that can help verisimilitude for some people. Under this system, if the balor beats you to just past 0, you are only beat up a little, but if he pounds you into the ground hard, it might take a long time to recover fully. [/QUOTE]
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Community
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Crit and death saves mean automatic ability score damage - Too gritty?
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