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General Tabletop Discussion
*Pathfinder & Starfinder
crit-based Hit Location System - in-process design thread
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<blockquote data-quote="GlassJaw" data-source="post: 3299895" data-attributes="member: 22103"><p>Bear in mind that I am designing this hit location system to be used in a ruleset that uses action points and the VP/WP system. It will probably not be reliant on the VP/WP system but will most likely require that the ruleset uses action points.</p><p></p><p>-----------------------</p><p></p><p>I am designing this hit location system such that if the circumstances arise in-game where it occurs, it's most likely going to be bad. It is not a system that cares about knowing where every single attack lands. It is meant to expand on the critical damage system and include long-lasting, serious injuries.</p><p></p><p>Since I want to tie hit location to the crit mechanic, I also don't want every crit to result in lost limbs. There should be a mechanism for a crit to just be a crit. Perhaps a player can choose to make their confirmation roll a hit location roll (spend an action point?).</p><p></p><p>Taking the following into account:</p><p> - The crit confirmation roll is what will be used for the hit location.</p><p> - The "ability" (level) of the attacker should be a factor in determining the severity of the blow. The ability of the defender should also be a factor in being able to avoid serious injury as well but I'll address that later.</p><p></p><p>Therefore, I think a <em>lower </em>roll on the crit confirmation should result in more serious injuries. Any punk can get lucky and roll a 20 on their attack roll but if they are attacking an opponent with a high AC/Defense, they may have to roll very high to confirm the crit. A highly skill attacker should have a higher chance to land a serious blow since their chances to confirm a crit are much higher.</p><p></p><p>------------------</p><p></p><p>I'd like to address the normal crit vs. hit location crit issue first. Specifically, how can the system account for both. Any ideas/thoughts/comments welcome.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3299895, member: 22103"] Bear in mind that I am designing this hit location system to be used in a ruleset that uses action points and the VP/WP system. It will probably not be reliant on the VP/WP system but will most likely require that the ruleset uses action points. ----------------------- I am designing this hit location system such that if the circumstances arise in-game where it occurs, it's most likely going to be bad. It is not a system that cares about knowing where every single attack lands. It is meant to expand on the critical damage system and include long-lasting, serious injuries. Since I want to tie hit location to the crit mechanic, I also don't want every crit to result in lost limbs. There should be a mechanism for a crit to just be a crit. Perhaps a player can choose to make their confirmation roll a hit location roll (spend an action point?). Taking the following into account: - The crit confirmation roll is what will be used for the hit location. - The "ability" (level) of the attacker should be a factor in determining the severity of the blow. The ability of the defender should also be a factor in being able to avoid serious injury as well but I'll address that later. Therefore, I think a [I]lower [/I]roll on the crit confirmation should result in more serious injuries. Any punk can get lucky and roll a 20 on their attack roll but if they are attacking an opponent with a high AC/Defense, they may have to roll very high to confirm the crit. A highly skill attacker should have a higher chance to land a serious blow since their chances to confirm a crit are much higher. ------------------ I'd like to address the normal crit vs. hit location crit issue first. Specifically, how can the system account for both. Any ideas/thoughts/comments welcome. [/QUOTE]
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