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General Tabletop Discussion
*Pathfinder & Starfinder
crit-based Hit Location System - in-process design thread
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<blockquote data-quote="GlassJaw" data-source="post: 3300615" data-attributes="member: 22103"><p>Not sure. Not sure you really have to either. You certainly can but doing so increases the design difficult by an order of magnitude because you are now adding a completely new variable.</p><p></p><p>As it stands now, the only things a weapon type determines is damage, crit range and multiplier, damage type, and whether it is finessable or not.</p><p></p><p>Again, let's start from fluff a perspective. You could argue that someone wielding a short sword would have an easier time lopping off hands and legs than a scythe because it's a quicker weapon and easier to control. There are no inherent d20 mechanics to account for this. A scythe may have a better chance to instantly kill someone however. You could tie the hit location severity to damage dealt but again, how do you account for weapons that do less damage but could deliver different types of wounds. </p><p></p><p>That's one reason why I didn't want to tie the hit location system to damage. The perfect system may allow the player to do both though. Some weapons have a wider range of hit location possibilties (larger crit range) but the effects aren't as severe (smaller crit multiplier). Some weapons don't crit very often but when they do, the effects are grievous.</p><p></p><p>Another way is to give each weapon its own hit location chart but that's far beyond anything I (and most likely anyone else) would want to deal with.</p><p></p><p>I'll have to think some more on this. I think there is merit in the concept, I'm just not convinced that creating a mechanic for it is worth the effort.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3300615, member: 22103"] Not sure. Not sure you really have to either. You certainly can but doing so increases the design difficult by an order of magnitude because you are now adding a completely new variable. As it stands now, the only things a weapon type determines is damage, crit range and multiplier, damage type, and whether it is finessable or not. Again, let's start from fluff a perspective. You could argue that someone wielding a short sword would have an easier time lopping off hands and legs than a scythe because it's a quicker weapon and easier to control. There are no inherent d20 mechanics to account for this. A scythe may have a better chance to instantly kill someone however. You could tie the hit location severity to damage dealt but again, how do you account for weapons that do less damage but could deliver different types of wounds. That's one reason why I didn't want to tie the hit location system to damage. The perfect system may allow the player to do both though. Some weapons have a wider range of hit location possibilties (larger crit range) but the effects aren't as severe (smaller crit multiplier). Some weapons don't crit very often but when they do, the effects are grievous. Another way is to give each weapon its own hit location chart but that's far beyond anything I (and most likely anyone else) would want to deal with. I'll have to think some more on this. I think there is merit in the concept, I'm just not convinced that creating a mechanic for it is worth the effort. [/QUOTE]
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crit-based Hit Location System - in-process design thread
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