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General Tabletop Discussion
*Pathfinder & Starfinder
crit-based Hit Location System - in-process design thread
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3300664" data-attributes="member: 39867"><p>I converted a small Hackmaster crit table to D20. It is a D% table designed for use on every hit, but it could be converted back to a Critical hit chart easily. It deals its effects out in either simple d20 terms (ability damage, conditions like stunned, etc) or, for the more severe rolls, newer conditions (severed limbs, broken bones, profuse bleeding, etc). </p><p>There is no "insta-kill" or anything on the chart that would result in automatic death, but many will make death "very likely." </p><p>I also included new uses of the Heal skill to combat said effects. (Makes the skill useful) And I had to slightly modify death and dying rules to make certain things work.</p><p></p><p>I don't know if this is what you are looking for, but it worked in my games to make combat extremely gritty. Last session, the ranger was beat senseless into the fetal position, and the mage got his face torn off, literally, by darkenbeasts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3300664, member: 39867"] I converted a small Hackmaster crit table to D20. It is a D% table designed for use on every hit, but it could be converted back to a Critical hit chart easily. It deals its effects out in either simple d20 terms (ability damage, conditions like stunned, etc) or, for the more severe rolls, newer conditions (severed limbs, broken bones, profuse bleeding, etc). There is no "insta-kill" or anything on the chart that would result in automatic death, but many will make death "very likely." I also included new uses of the Heal skill to combat said effects. (Makes the skill useful) And I had to slightly modify death and dying rules to make certain things work. I don't know if this is what you are looking for, but it worked in my games to make combat extremely gritty. Last session, the ranger was beat senseless into the fetal position, and the mage got his face torn off, literally, by darkenbeasts. :) [/QUOTE]
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*Pathfinder & Starfinder
crit-based Hit Location System - in-process design thread
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