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crit hits n' fumbles
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<blockquote data-quote="unan oranis" data-source="post: 5050526" data-attributes="member: 65462"><p>So the game gets deadlier for pc's... thats a good thing! Especially for 4e vs experienced players who want a grittier game.</p><p></p><p></p><p></p><p>One round of "real" combat is going to have more room for panic and error than several thousand hours of basic training combined. No plan survives contact with the enemy, as they say.</p><p></p><p>Epic failing 1 in 20 times does suck, but making a "save vs level" roll 1 in 20 times is a blast in my groups experience. </p><p></p><p>Everyone gives you their attention, you make the big roll with a huge die - and you're either a hero or all your pals get a laugh.</p><p></p><p>Note that half of the actual fumbles nothing bad happens to you specificly, your weapon is harmed... secondary weapons gain value in this system as a side effect; not to mention the promotion of classic battle scenerios where your sword is hanging precariouly off a cliff etc.</p></blockquote><p></p>
[QUOTE="unan oranis, post: 5050526, member: 65462"] So the game gets deadlier for pc's... thats a good thing! Especially for 4e vs experienced players who want a grittier game. One round of "real" combat is going to have more room for panic and error than several thousand hours of basic training combined. No plan survives contact with the enemy, as they say. Epic failing 1 in 20 times does suck, but making a "save vs level" roll 1 in 20 times is a blast in my groups experience. Everyone gives you their attention, you make the big roll with a huge die - and you're either a hero or all your pals get a laugh. Note that half of the actual fumbles nothing bad happens to you specificly, your weapon is harmed... secondary weapons gain value in this system as a side effect; not to mention the promotion of classic battle scenerios where your sword is hanging precariouly off a cliff etc. [/QUOTE]
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