Lord Zardoz
Explorer
The Call of Cthulhu setting has critical damage at 10. D&D has it at 50. This is only suitable for the different campaign philosophies. But I have had an idea.
Has anyone considered the possibility of introducing a lower critical damage level in their campaign? Or better yet, how about a feat that forces a critical damage like Fort save Vs Death if an attack does 25 damage on a critical strike? Or any similar sort of rule?
Such a change would grant a particularly strong advantage for higher level fighters and Rogues, and would quite possibly be unbalancing. But I could be wrong. And I am bored.
So what do you think?
END COMMUNICATION
Has anyone considered the possibility of introducing a lower critical damage level in their campaign? Or better yet, how about a feat that forces a critical damage like Fort save Vs Death if an attack does 25 damage on a critical strike? Or any similar sort of rule?
Such a change would grant a particularly strong advantage for higher level fighters and Rogues, and would quite possibly be unbalancing. But I could be wrong. And I am bored.
So what do you think?
END COMMUNICATION