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Critical Damage Idea...
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<blockquote data-quote="whatisitgoodfor" data-source="post: 142944" data-attributes="member: 932"><p>First of all, this should be on the Rules boards, not General.</p><p></p><p>Second, I think you are talking about the Save for Massive damage.</p><p></p><p>If you are, then I don't even know a DM that actually plays with them. Using it is trying to mix abstract maybe-it-didn't-even-hit-me HP with real character effects. Something that IMO is bound to fail. Second, instant kill effects are always bad. If you don't think so, then see the look on your player's faces when you tell them to make a DC 50 Fort save or die. (yes I know that the massive damage save is actually very low).</p><p></p><p>In regards to making a feat to drop the massive damage value to 25, lets crunch some numbers.</p><p></p><p>At level 16, a Barbarian is very possibly going to have a 36 Str. Since he's going to be wielding a Great Axe (they all do), and it's going to be +3 keen, lets look at his average damage. </p><p>6.5 + 19 + 3 = 28.5 damage </p><p></p><p>Well, that's gonna suck for the PC's that have to face him, since they will eventually fail the save they have to make a few times a round.</p><p></p><p>At level 16, a rogue is very possibly going to have an 18 Str. Since he's going to have a +3 keen short sword (they all do) lets look at his average damage on a surprise round. </p><p>3.5 (ss) + 3.5*8 (sa) + 3 = 34.5</p><p></p><p>Well, that's also gonna suck for the PC's, since the rogue is just gonna ambush and run away until all of the PC's have failed their save.</p><p></p><p>***********</p><p></p><p>Well, what do you think? Would having that feat in there be a little bit unbalanced?</p></blockquote><p></p>
[QUOTE="whatisitgoodfor, post: 142944, member: 932"] First of all, this should be on the Rules boards, not General. Second, I think you are talking about the Save for Massive damage. If you are, then I don't even know a DM that actually plays with them. Using it is trying to mix abstract maybe-it-didn't-even-hit-me HP with real character effects. Something that IMO is bound to fail. Second, instant kill effects are always bad. If you don't think so, then see the look on your player's faces when you tell them to make a DC 50 Fort save or die. (yes I know that the massive damage save is actually very low). In regards to making a feat to drop the massive damage value to 25, lets crunch some numbers. At level 16, a Barbarian is very possibly going to have a 36 Str. Since he's going to be wielding a Great Axe (they all do), and it's going to be +3 keen, lets look at his average damage. 6.5 + 19 + 3 = 28.5 damage Well, that's gonna suck for the PC's that have to face him, since they will eventually fail the save they have to make a few times a round. At level 16, a rogue is very possibly going to have an 18 Str. Since he's going to have a +3 keen short sword (they all do) lets look at his average damage on a surprise round. 3.5 (ss) + 3.5*8 (sa) + 3 = 34.5 Well, that's also gonna suck for the PC's, since the rogue is just gonna ambush and run away until all of the PC's have failed their save. *********** Well, what do you think? Would having that feat in there be a little bit unbalanced? [/QUOTE]
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