Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Effects: Critiques Wanted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DnDChick" data-source="post: 25121" data-attributes="member: 54"><p>Having thought things over, I cant help but agree with you. I am at school right now and have no access to my FTP to upload the changes to the page, but here is my idea:</p><p></p><p>The Fort Save DC will be based only on the <em>original</em> damage rolled, rather than the multiplied damage.</p><p></p><p>Thus, a dagger stab for 4 points of damage on a crit would have a Fort save of 12 (10 + original damage rolled).</p><p></p><p>In my previous example, the fighter doing 22 points of damage with his +2 sword would force a Fort save of 21 (10 +11) to resist the more lethal crit effects, whereas the dragon bite would have a Fort save of 34 (10 + 24).</p><p></p><p>Great idea!</p><p></p><p>And as a matter of fact, doing it this way solves two problems at once, as it also addressed the Rapier Problem brought up in a previous post! Having the Fort save based only on the original damage rolled rather than the mulitplied damage makes the rapier no more lethal on a crit than any other weapon of its size. </p><p></p><p>Wingo! Thanks for the input Drow Dude!</p></blockquote><p></p>
[QUOTE="DnDChick, post: 25121, member: 54"] Having thought things over, I cant help but agree with you. I am at school right now and have no access to my FTP to upload the changes to the page, but here is my idea: The Fort Save DC will be based only on the [i]original[/i] damage rolled, rather than the multiplied damage. Thus, a dagger stab for 4 points of damage on a crit would have a Fort save of 12 (10 + original damage rolled). In my previous example, the fighter doing 22 points of damage with his +2 sword would force a Fort save of 21 (10 +11) to resist the more lethal crit effects, whereas the dragon bite would have a Fort save of 34 (10 + 24). Great idea! And as a matter of fact, doing it this way solves two problems at once, as it also addressed the Rapier Problem brought up in a previous post! Having the Fort save based only on the original damage rolled rather than the mulitplied damage makes the rapier no more lethal on a crit than any other weapon of its size. Wingo! Thanks for the input Drow Dude! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Effects: Critiques Wanted
Top