Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Effects: Critiques Wanted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WarRabbit" data-source="post: 28129" data-attributes="member: 2036"><p>I can understand keeping your system the way it is for simplicity's sake, but bleeding isn't really all that unbalanced. Using the Rolemaster charts, when we had bleeding damage I let it get cured at a simple 2hp healed = 1 point of bleeding rate. Rolemaster had much less healing available and you had to know specific 'stop bleeding' spells to stop bleeding. If you let 'cure wounds' spells stop bleeding, then the PCs can stop bleeding in a hurry with a simple potion, scroll, or spell...with the "Of Wounding" effect, nothing can stop the bleeding because of it's magical nature.</p><p></p><p>About different weapon damage types: Of course someone would pick bludgeoning weapons do get the extra daze effect, but then they'd be losing out on the extra bleeding effect of a puncture or the extra penalty effect of a slash.</p><p></p><p>I"m not trying to say you should change your system, just that the effects I had in mind seem to have worked well with what I"ve been doing for years....it's lethal but fun, but crits are rare since only 20's do the crit and the big wound crits only happen on very good crit rolls.</p><p></p><p>I'll get off my high horse now and may even break down and use your system in place of the RM one because simpler is better. Using the RM charts the way I do may be more real, but it does require bookkeping and is a little cumbersome. Your system packs a lot of realism in a simple package(just like the d20 system in general) and that's what helps a good gaming session along.</p></blockquote><p></p>
[QUOTE="WarRabbit, post: 28129, member: 2036"] I can understand keeping your system the way it is for simplicity's sake, but bleeding isn't really all that unbalanced. Using the Rolemaster charts, when we had bleeding damage I let it get cured at a simple 2hp healed = 1 point of bleeding rate. Rolemaster had much less healing available and you had to know specific 'stop bleeding' spells to stop bleeding. If you let 'cure wounds' spells stop bleeding, then the PCs can stop bleeding in a hurry with a simple potion, scroll, or spell...with the "Of Wounding" effect, nothing can stop the bleeding because of it's magical nature. About different weapon damage types: Of course someone would pick bludgeoning weapons do get the extra daze effect, but then they'd be losing out on the extra bleeding effect of a puncture or the extra penalty effect of a slash. I"m not trying to say you should change your system, just that the effects I had in mind seem to have worked well with what I"ve been doing for years....it's lethal but fun, but crits are rare since only 20's do the crit and the big wound crits only happen on very good crit rolls. I'll get off my high horse now and may even break down and use your system in place of the RM one because simpler is better. Using the RM charts the way I do may be more real, but it does require bookkeping and is a little cumbersome. Your system packs a lot of realism in a simple package(just like the d20 system in general) and that's what helps a good gaming session along. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Effects: Critiques Wanted
Top