Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Effects: Critiques Wanted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickbeam" data-source="post: 29216" data-attributes="member: 635"><p>Well DnDChick we played last night, and I've managed to catch up on the posts since I last stopped by this thread. Here are the results of our session and my thoughts on all the new "stuff" and changes herein:</p><p></p><p>-- Our session yielded absolutely <strong>NO</strong> criticals with which we could test your lovely system <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> . We spent almost the entire evening fighting undead (with a carrion crawler and a few rats thrown in for variety) and our foes rolled no successful crits, and our threats didn't matter *sigh*. Nonetheless, we will try again next week, and I'm optimistic that we'll get to use the tables soon.</p><p></p><p>-- As for the recent changes and additional thoughts...</p><p>1) I love the idea of a natural 1 saving throw resulting in a critical failure opportunity.</p><p>2) The other tweaks to save DC, healing time, etc. all look great!!</p><p>3) I agree that there comes a time to make your stand with respect to realism vs. playablility, and your system is great in that regard IMO. I'm not the biggest fan of critical effect tables, but I do like yours for numerous reasons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p>4) Not to be an arse, but the only suggestions/optional rules posted which retain the intended weapon balance, are those which only allow natural 20's to result in critical effect threatens. This is the only way our group can agree to use crit tables like yours, otherwise everyone is going to want weapons with 18-20 threat ranges *OR* they'll spend every penny they can on keen blades. Like I said before, if any threaten causes a roll which initiates the possible effects listed in your system, then logically, weapons which threaten more often will lead to more frequent devastating effects. Even though the saving throw against damage received from a rapier would have a potentially lower DC than the save versus a greataxe, the rapier will threaten <em>three times</em> more often than the greataxe. That's why I say that only rolls of natural 20 should activate your tables.</p><p></p><p>Again, great system and hopefully I can share our results with its use, soon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> !</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 29216, member: 635"] Well DnDChick we played last night, and I've managed to catch up on the posts since I last stopped by this thread. Here are the results of our session and my thoughts on all the new "stuff" and changes herein: -- Our session yielded absolutely [b]NO[/b] criticals with which we could test your lovely system :( . We spent almost the entire evening fighting undead (with a carrion crawler and a few rats thrown in for variety) and our foes rolled no successful crits, and our threats didn't matter *sigh*. Nonetheless, we will try again next week, and I'm optimistic that we'll get to use the tables soon. -- As for the recent changes and additional thoughts... 1) I love the idea of a natural 1 saving throw resulting in a critical failure opportunity. 2) The other tweaks to save DC, healing time, etc. all look great!! 3) I agree that there comes a time to make your stand with respect to realism vs. playablility, and your system is great in that regard IMO. I'm not the biggest fan of critical effect tables, but I do like yours for numerous reasons :) . 4) Not to be an arse, but the only suggestions/optional rules posted which retain the intended weapon balance, are those which only allow natural 20's to result in critical effect threatens. This is the only way our group can agree to use crit tables like yours, otherwise everyone is going to want weapons with 18-20 threat ranges *OR* they'll spend every penny they can on keen blades. Like I said before, if any threaten causes a roll which initiates the possible effects listed in your system, then logically, weapons which threaten more often will lead to more frequent devastating effects. Even though the saving throw against damage received from a rapier would have a potentially lower DC than the save versus a greataxe, the rapier will threaten [i]three times[/i] more often than the greataxe. That's why I say that only rolls of natural 20 should activate your tables. Again, great system and hopefully I can share our results with its use, soon :D ! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Effects: Critiques Wanted
Top