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Critical Effects: Critiques Wanted
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 29282" data-attributes="member: 546"><p>My group will be retesting your rules today. Just printed out the revised version. </p><p></p><p>Question: If rolling a critical failure (1) on a spell save now may yield a critical effect, shouldn't there be a table for various types of non-lethal effects?</p><p></p><p>Example: I fail a save vs charm person by rolling a 1. Consulting the Enchantment table, I roll 1d20...</p><p></p><p>Roll 1-10 Dazed. </p><p>Subject must make another Will save (DC 13) or be dazed for 1 round after the spell effect ends.</p><p></p><p>Roll 11-14. Awed/Afraid.</p><p>Subject must make a second Will save (DC15) or be unwilling to attack or otherwise directly or indirectly harm the caster for 1 minute unless attacked first. This does not preclude the subject from running away or otherwise trying to escape the caster. Regardless of awe or fear effect, subject is -2 to hit caster for the next minute. Awed characters attempt to use non-lethal/subdual damage if possible to the caster.</p><p></p><p>Roll 15-17. Swayed/Scared.</p><p>Subject permanently enamored of caster (if charmed) or afraid of caster (if victim of fear/confusion type spells). Regardless of enamoring or fear effect, subject is -4 to hit caster in any situation and will only do so if absolutely necessary. An enamored subject will attempt to use non-violent means of overcoming the caster (using subdual damage if possible). Terrified characters seek to do just enough damage to get away from the caster though will fight to the death if cornered.</p><p></p><p>Roll 18-19. Awestruck/Terrified/Confused/Etc.</p><p>The duration of the spell is doubled just as if the caster had used the Extend Spell feat. If the caster used Extend Spell on the spell already, then the duration is tripled.</p><p></p><p>Roll 20 Enslaved/Doomed.</p><p>Subject permanently under the effects of the enchantment (needs successful dispel magic to remove).</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 29282, member: 546"] My group will be retesting your rules today. Just printed out the revised version. Question: If rolling a critical failure (1) on a spell save now may yield a critical effect, shouldn't there be a table for various types of non-lethal effects? Example: I fail a save vs charm person by rolling a 1. Consulting the Enchantment table, I roll 1d20... Roll 1-10 Dazed. Subject must make another Will save (DC 13) or be dazed for 1 round after the spell effect ends. Roll 11-14. Awed/Afraid. Subject must make a second Will save (DC15) or be unwilling to attack or otherwise directly or indirectly harm the caster for 1 minute unless attacked first. This does not preclude the subject from running away or otherwise trying to escape the caster. Regardless of awe or fear effect, subject is -2 to hit caster for the next minute. Awed characters attempt to use non-lethal/subdual damage if possible to the caster. Roll 15-17. Swayed/Scared. Subject permanently enamored of caster (if charmed) or afraid of caster (if victim of fear/confusion type spells). Regardless of enamoring or fear effect, subject is -4 to hit caster in any situation and will only do so if absolutely necessary. An enamored subject will attempt to use non-violent means of overcoming the caster (using subdual damage if possible). Terrified characters seek to do just enough damage to get away from the caster though will fight to the death if cornered. Roll 18-19. Awestruck/Terrified/Confused/Etc. The duration of the spell is doubled just as if the caster had used the Extend Spell feat. If the caster used Extend Spell on the spell already, then the duration is tripled. Roll 20 Enslaved/Doomed. Subject permanently under the effects of the enchantment (needs successful dispel magic to remove). What do you think? [/QUOTE]
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